Hello all, I'm trying to make a top-down racing game where the camera follows the player and rotates with him, i.e. the player's car always points towards the top of the screen, while the rest of the world revolves around him when he turns. So of course I started playing around with changing the layer and layout angles, but this yielded some weird results. I can't seem to synchronize the player's angle, angle of motion, and angle of the world around him, so he ends up moving sideways, slipping off screen when he shouldn't be, things like that.
Anyway, I started putting together a big long event sheet but perhaps I'm overthinking this. Is there a simple way of achieving this effect?