Shanetastic's Recent Forum Activity

  • Does the sound/music work when you open official game templates? For example, Kiwi Story?

    I just tried Kiwi Story, and it does have sound. I've considered just ripping out the audio entirely, and adding the plugin again. Adding sound effects isn't that big of a chore, but I thought maybe it's a setting somewhere...

  • I cannot get my game preview to play any of the audio. Not sound effects, nor music. Rarely, the sound effects will pop in. (Almost never.)

    Putting music and sound in the game is pretty basic, and I just checked a tutorial for C3, to see that it still works the same as C2, so I have no idea why this is an issue.

    Thank you again for your time and responses, in advance!

  • To fully remove an object, delete it from the Project Bar. Note this will delete any events using it, so first you'll probably want to add the Local Storage plugin (which was introduced to replace Web Storage), move all your events to using that instead, then delete the Web Storage plugin.

    FYI Web Storage was replaced with Local Storage back in 2015, so it must be a pretty old project!

    Found the "find all referances". All on my own! Ma' would be soooo proud! Thanks again!

    Oh! Evidently, I never actually used the webstorage! Just had it in there, for no reason!

  • To fully remove an object, delete it from the Project Bar. Note this will delete any events using it, so first you'll probably want to add the Local Storage plugin (which was introduced to replace Web Storage), move all your events to using that instead, then delete the Web Storage plugin.

    FYI Web Storage was replaced with Local Storage back in 2015, so it must be a pretty old project!

    It is pretty old. I put probably 2000 hours into it.

    Near "the end" of making it, I cast it away, thinking there might be an "easier" way to make games...Well, there are easier ways, though they are incredibly limiting. I took a peek at C3, and realized I had been using the best all along.

    So I am back to making this happen! (Just needs some cleanup, and a little more love.)

    Thanks for Construct 3, C3 team! Oh! And thanks for the reply.

    One quick tag on question: Is there a search function to help find what might be using the Webstorage? I assumed it was my game score, but at least last night I couldn't find it. I was probably too tired...

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  • I would like to convert my game to C3 runtime, from C2, if possible. When I try to though, I get a pop up about Webstorage not being supported by C3.

    Any help would be greatly appreciated.

    On a side note, I also can't seem to get sounds and music to play in my preview window. Every once in a while, the sound effect will magically appear, though I don't see any rhyme or reason to it. I figured, maybe switching to the C3 runtime would fix that.

    Again, thanks for any help that you may have to offer!

  • Thanks, plinkie! It's been some time since I used Construct, so I didn't remember that at all. Thank you for your time!

  • In Construct 2, I would just right click, and choose the invert option. I can't seem to figure this out in C3.

    EXAMPLE: I want to take a command like "Spawn Playershot1 on Layer 1", and invert it, so that it doesn't fire. Or am I going about this wrong? I've been successfully tweaking my controls, but realized that one of my attacks, a jump kick, still allow bullets to be fired.

    Sorry to ask such a simple question, but I just recently imported a rather large project, and am still trying to figure out some small things. I didn't see this in the documentation, though I may have just missed it...

    Thanks in advance!

  • Thanks! I hadn't ever used a plug in, so it should all be good! I tried sending it to C3, the demo version, and it ran alright. I just can't pay for C3 for another week and a half, and can't add anything to my C2 game, in C3, yet.

    So I'll just keep plugging away in C2, until I get C3 soon, knowing there shouldn't be any issues!

    Thanks again!

  • Getting ready to purchase C3, and just wanted to know if there are any known issues with importing game projects from C2. I already *did* import my project, and all seems well, but as I have yet to purchase the license, I haven't been able to really play with it to see if all is copacetic.

    Seems like it's really the same engine, with more money for the creators for upgrades, which I am cool with.

    Really, really, really excited to get back to Construct. I have been using other engines for the last year plus, and, well, they aren't Construct!

    Thanks in advance if you have anything to chime in with!

  • I just can't even find tutorials or instructions on some simple, basic things. And the tutorials I do often find are half-finished.

    My idea was to have something that allowed me to do basic movements, attacks, and some simple enemy a.i., which I would use to bring to life my animation and music.

    Having spent a bit of time doing tutorials, and believing that I'd be able to "figure it out as I go", I went back to making assets. A LOT of time making assets.

    Now I return, having feeling I have wasted a huge chunk of my time, and frankly life, and I just feel like this "easy to make games" engine has exploded in my face.

    I'll just try to make simple, probably horrible, games with what I have. But what I aimed for was high.

    And now I am feeling awful.

  • I've been doing tutorials and reading tons of "how to's", and this "No Programming Required! You can now make advanced games without writing a line of code. Construct 2 does the hard work so you don't have to" is serious b.s..

    Never programmed before, but want to make actual games that are more than just a flappy game?

    Better know how programming works!

    Otherwise, start taking classes.

    I have wasted so much time trying to make things with Construct. Each project getting to a point of playable, but always needing more. Of course, trying to make anything substantive in this, even simple retro games, takes TONS of programming that you'll have to LEARN here.

  • Thank you, both. I will give both a try, tomorrow. I think that bullet behavior may be the route to go. Thanks again!

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Shanetastic

Member since 3 May, 2015

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