Torpedo's Recent Forum Activity

  • I´m having trouble playing sounds connected to a Car behaviour --> dependent on speed, if its accelerating drifting etc

    The sound fires constantly or does not at all.

    The examples I´v found are all very straightforward like on collision or mouse click, never to a changing/ ongoing variable.

    Thanks.

  • I should have put up some documentation explaining the controls. (updated links with new build includes instructions page)

    The car accelerates toward the mark and brakes when near/over it. You can click on the car to brake at anytime.

    Placing a mark on the back inside a 2/3 car length distance simulates pushing the handbrake (the mark turns blue).

    When stoped, placing a mark on the back/side inside a half car length distance simulates backing the car.

    I´m trying to get an easy control to get in but hard to master, with room for player style.

    One of the features to implement is to let the player tweak the car mechanics affecting the handling adapting it to the player style/ track / weather.

    Thank for looking.

    Full Lap Video: https://youtu.be/VJgex24qYZg

  • helped by Google translate

    Los Fondos (bakgrounds) coinciden con el estilo de arte por lo que todo bueno para mí.

    ¿Podrias experimentar con diferentes tonos más claros o de color más oscuro. Los cuadros azules y rojos podrían perderse (también el rojo es parecido a la naranja) Tmabiem puedes eliminar los cuadrados de colores rojo y azul por completo

  • Fund = backgrounds. They match the art style so all good for me.

    Would experiment with different shades Lighter or darker color. The blue and red squares might get lost (also the red one is to close to the orange) or you can eliminate the red and blue colored squares altogether

  • Hello all

    I´m working on a Racing game driven by point&click. Currently for desktop, should work with mouse and touch.

    Play in the Browser at

    http://arado.itch.io/rally-racing

    or download Win Osx Linux versions

    video

    Subscribe to Construct videos now

    Its a very early build, no sound and effects and place holders all around. But nevertheless would like to put a build so anyone can test. The exported file is about 55mb. Hope that's not to taxing. There are 3 cars to pick, one good, one drifter one bad. A RallyCross track and a makeshift rally stage.

    So far I´v been able to work my way in or around every obstacle Thanks to all the help I got here in the forums, the effort you all put in answering questions, making capx, tutorials and plugs is invaluable. And of course Construct2 ease of use. Thank you all.

    update:

    1 Shadow/ effects and Instruction page

    2 itch.io hosting and menu tweeks

  • I do like the boots! But since they stand in the characters outfit, as much as the V on her head, I expect that they do some trick.

    V -->PSI

    Boots--> Stomping ground for greater PSI effect or something

    Otherwise have the boots black like the gloves. Again is all about consistency.

    Just my 2c, dont get cought in nitpicking.

  • More than the art or style itself its important to match every element with the same art style.

    You should just pick the one your most comfortable with and stick.

    Pixel art helps by narrowing the options (less colors solid edges etc. but you must build from zero to get it right. Avoid filters it shows (in a bad way).

    I would Pick the first image/style as defined by the main protagonist. A Solid color and "fury" details to represent shape. Apply it to everything. The danger poster, The graffiti letters, The blood blobs on the ground don't match.

    The health bars don't match to but if you match it with all the GUI elements it might work do.

    I do like the main protagonist art, I would be disapointed if she can´t do something with her boots.

  • Thank you LittleStain

    The capx is a makeshift version of my game (its actually my first prototype following a question you answered that initiated the process, thanks)

    I´m usimg a ghost image so I don´t mess with the actual Car since most of my events point to it. Destroying it or creating other instances of it would mess the rest.

    That's why I can´t follow up on the original capx as it creates a new Mario instance and keeps the former as ghosts.

    I need to record a ghost for each lap the player starts and store it. I sense the trick must be around the creation of the ghost instances and managing the recording and playback without interfering with each other.

  • Looking Good

    My 2cents:

    From the video I have some trouble distinguishing the players, maybe while playing on a screen this is not a problem, but maybe it hinders video watching.

    Have you tried running the game in grey color? Put a solid black layer on top and add the Saturation effect, it helps to see what pops up and what is lost in the background.

    On your page it toke a half a minute to load the background image animation. I´v a crappy connection but even do you might be losing some page views.

  • 24h Bump

    Still Strugling with this. Any thoughts welcome.

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  • Maybe this will do. There´s a capx there.

  • Ghost lap. I need to show a ghost car, representing the players last lap. I´ve butchered a capx made by R0J0hound shared on this thread:

    replay-like-meatboy_p639426?#p639426

    And my capx https://dl.dropboxusercontent.com/u/967 ... Ghost.capx

    Car moves to mouse clik.

    The car movement is recorded on a ghost image pined to the players car. It starts recording after it passes the green gate and stops after crossing the orange gate. Stop the car in between gates after completing one lap to watch the effect.

    That's the best i could manage. I need to extend it so i can:

    Store the "ghos lap" so it can be re-used.

    Control when the "ghost lap" playback starts (it should only starts when the player initiates a new lap or at a press of a key)

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Torpedo

Member since 23 Aug, 2010

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