Kyatric's Recent Forum Activity

  • Can you explain what the game jam is or give a good referance. I'm newbie in this topic. Thanks!

    References, they are in the first post of this topic.

    A game jam is a kind of competition on a limited time during which you make a game, generally around a given theme.

    The object is to complete making a playable and distributable game by the end of the given time.

    It is a good training and helps working on ideas you may not have the time to work on otherwise.

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  • The format of the post is to be fixed, this is a bug in the forums at the moment.

    Some of the older links are not redirected properly at the moment.

    Tom is aware of it and is working on fixing that issue as well.

    If you try to click one of the most recent links (generally down in the list for behaviors or plugins) you will see that they do take you to the appropriate topic.

    Please be patient while this is getting fixed and will get back to normal usage as soon as possible.

  • How to use the Wait action

    Also wait 0 sec will make the following actions execute on the next tick of execution.

    Wait and timers have different use.

    In this case though, timer is likely a better idea. You need to "block" your character for a given time, the best way is indeed to change its state, run the timer, at the end of the timer modify the state again.

    And make sure that during the "blocked" state, everything is indeed blocked as intended.

    A triggered event only happens when the conditions to its execution are met and are generally "external" (a collision between two object, a user's input, ...).

    They are notified by the green arrow next to it.

    They are not "checked" every tick, like other events are.

    By the sound of it, you are perhaps looking in the wrong direction though.

    If your arrows still allow to change direction, are you sure it is not in your keyboard events that something is messing up the overall logic.

    Again, hard to tell without seeing all the events and logic you did put in place.

  • Batninja: Although you should not be using R250 anymore.

    The latest stable release is R259 at this time and should be the release you update to and use.

  • The best solution is to reproduce your issue/systems in a new project and provide us with a copy for it.

    It is not possible to investigate your issue as it is.

    The use of "Trigger once" is confusing in your collisions events.

    They are already triggered events that only trigger once while true.

    Nevertheless, with the added use of "Trigger once", your actions will only be executed once, and the next time your event is executed, those actions are supposed to be ignored.

    And this was before you used timers, who knows what your project looks like now. You do, we don't.

    Provide a copy of it and it will be easier for us to investigate and answer accurately.

  • irina: This is a link in a browser.

    By default, it should be considered and opened as a link in the browser (the browser that is already executing your application by the way).

  • When encountering a bug with Construct 3, check the bug database and make sure your bug was not already reported.

    If it was, you may add informations as comment to the ticket.

    Otherwise create a new report and fill all the informations required to allow our devs to investigate in order to fix in the next releases of Construct 3.

  • He can do this by himself by running the game on desktop with the console. IG shows predefined error messages there.

    (When running on desktop you will though always get error for the ads)

    Of course. Nevertheless, OP already stated that he tried on different devices and it worked as intended.

    Since it is the approval process that is causing issues, perhaps something is happening in the specific circumstances of it.

    Getting them to check the console during it will help out (if they are willing to provide this information).

  • Ask them to check for errors in the browser and provide you with the results of the console to help you understand what may be going on.

    Please use the local storage rather than the webstorage (which is deprecated).

    To save:

    Action:

    Local Storage: Set item - key "dict" to Dictionary.AsJSON

    To load:

    Action :

    Local Storage: Get item - key "dict"

    Triggers the event :

    Local Storage: On item get

    Action:

    Dictionary: Load from JSON string LocalStorage.ItemValue

    Locking to prevent unnecessary spam from year to year.

  • Really?????

    I don't understand... I know Mobile Advert and Mobile IAP is for iOS and Android..

    And also I know 'GameCenter' is only for iOS.

    But, I cannot find any message that GooglePlay is for only Android...

    Google Play is for Android.

    It works with Google's developer console, Google play store configuration and in the manual article only mentions Android.

    And otherwise, you can check out this official documentation of the Google Play Service : https://developers.google.com/games/services/ios/quickstart

    [quote:2coib486]Google Play games services for iOS is deprecated, and is not likely to function as expected. Do not use Google Play games services for iOS in new apps. See the deprecation announcement blog post for more details.

  • 2. If your APK is not released officially, it is normal it only works for testers as long as you are testing.

    If you encounter a possible bug/issue using Construct 3 and/or one of its feature, consider filling a bug report that the dev team can check out : https://github.com/Scirra/Construct-3-bugs

    Be sure to follow the guidelines for the investigation to be as efficient as possible.

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Kyatric

Member since 18 Aug, 2010

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