Kyatric's Recent Forum Activity

  • This post from Ashley explains some of the differences between C2 and CC.

    It might help you getting a better understanding of the event sheet processing too.

    In C2 you need a less lot "For each" loops than you did in CC.

  • I'll move the subject to "bugs" even though you have a workaround, to be sure ashley takes a look at it when he comes back.

    It is indeed strange that clouds stop this way after a while.

    Maybe an uncommon combination of events or something.

    Also nice art on the example, I'm curious to see the game a little more advanced (with actual gameplay).

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  • Nice call indeed.

    This plugin will be very useful, thanks a lot PixelRebirth.

  • One other thing is if 3 objects have physics and they are on different layers how come they still interact..?

    This is answered in the physics basics tutorial

    ote: Physics objects only interact with other physics objects.

  • Post your capx.

    In my example you can let clouds go on forever and they always wrap.

  • http://dl.dropbox.com/u/36472942/construct/forumhelp/sprite-wrap-moveforward.capx

    Works for me.

    Probably you're doing something strange somewhere with your clouds.

    Also instead of setting to a low float variable (0.1 px) you should rather try a formula containing dt.

    Try "dt * 6" or another value.

  • I'd suggest you to check this topic which is pretty much the solution I'd recommend to you, making all the "hitboxes" invisible.

    Edit: Nice art by the way.

  • Automated Movement.capx

    I just found again this example of an automated movement I had made.

    It could be quite quick to adapt it so that target is the NextCell position and that it gets automaticly updated.

    I don't want to include automated movement within the pathfinder as the movement the user wants will depend from a project to another. The pathfinder provides a path, it's up to the user to walk it the way he like best. (consider people wanting grid movement, those who will want a smooth rotating-like vehicle movement, those who will want something more floating, etc...

    Hard to make everybody happy with a single automated behavior)

  • pistolAngle2.capx

    I did it by trials and errors, using the displayed angles on screen (in the text object).

    You should try to wrap your head around the solution given to you to understand HOW they work, not just using them as you go by.

    There's nothing wrong about asking help in the forum or IRC.

    But I'm under the impression you're actually asking others to do your project for you.

    If you don't get it, lower your expectations, and switch to a project that you may actually accomplish by yourself. It is far more rewarding, helps you better on the learning/experience side and finaly will allow you to come back later to this actual project and finish it by yourself.

  • Also: when you click on "ignore" the project keeps loading.

    From there you can see there is a missing frame in the object Player, animation "Falling".

    Load your animation(s) frame(s) in there again, and save the project, all should work again. Make sure to set the origin point correctly (it might be placed in a fantasist position after loading).

    Once the frames

    This is similar to this bug and the troubleshoot method proposed.

  • Please be more specific.

    What is the expected behavior you expect out of your code ? How is it different from the result you have ?

    As I see it actually, your ennemy has bullet behavior in direction of the player and your friend has bullet behavior in direction of the ennemy.

    When they collide, they are moved 2 pixels back. As programmed in your code.

    What are you trying to do precisely ?

  • this error is coming up every single time.

    Every single time you're doing what ? Please be more specific and give the steps/precision about what you are doing before getting this error.

    Please help or should I go back to the r59 build?

    Ashley will look into this at the end of the week.

    Going back to R59 is not advised as it has some known big isssues with file saving.

    For now, be patient, make sure it is not just an error getting displayed, whereas the project is still usable, and fill the missing informations as asked in "How to report a bug".

    Also, for references, other topics relating apparently the same check failure.

    chrisbrobs: sounds like this bug you reported.

    No answers for now, (except the tricks already given by Ashley). He will look into it when getting back.

    R59 saved projects may cause issues in R60 if they had the "saving" bug you talked about (missing frames). Your current error (combo properties) is (apparently) different.

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Kyatric

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