Kyatric's Recent Forum Activity

  • If I read correctly Ashley's link, the news about dropping silverlight is half a good news.

    Indeed, they are dropping it, apparently, in favor of another microsoft proprietary stuff "Windows RT", not to the profit of WebGL for example.

    The really good news would have been a single standard (webGL, OGG support... meh, sweet dreams, but not yet). Apparently, they are still not up to it.

    As far as flash for desktop, I have a friend who work in research and told me flash won't die that easily (on server side for example).

    Anyway, it is nice to see that HTML5 IS recognized. That seems to prove that it was the correct bet.

  • I don't have or develop for phones so I don't know more than I've seen on those forums.

    You can check out this tutorial about making native app with C2 and phonegap as well as this tut about making a iOS webapp with C2.

    There are also threads about all this in the forum I suggest you to have a search with the keyword "phonegap", you might find the infos you need.

    Once again, you develop on your PC in C2 and then export ("compile") to a javascript/html5 format, so the end result IS multiplatform.

  • I'm under XP and have the same message as zenox. (noticed it also in 7.0.1 before upgrading to 8.0).

    I will have the tests now to see if any change. Probably it will be more noticeable with FF 9.0 and the direct2D support.

    Edit: Well I was able to play Trashoid Attack at an average of 14 FPS, but this time, compared to the last one I did, the attack propulse the ball more ahead which makes the game far more playable.

    Also I tested my "Space Jinx" and it feels less laggy. Still going on with my tests, I'm pretty happy so far, it feels better/steadier.

  • Are those all sprites you made DravenX ?

    The cars looks nice, but I'm afraid there might be copyright issues using them (the add stickers on the F1 for example and the model themselves in the last pack).

    Anyway nice job, it still can be very useful.

  • You have a few examples in the examples folder of your C2 install. A few of them directly concern platformers and should help you.

    A platformer tutorial (like the beginner's guide tutorial) is currently being worked on, check it when it will be out.

    You can also check the How do I FAQ recensing a few examples about platformers game and check out the topic and .capx to see how other setup their games.

  • Use the int() expression:

    int(Text.text) for an integer

  • Capx

    I've commented it, it should be quite straightforward.

    You need to adapt it to your project, but the idea is there.

  • For marketing/promotions, there are thousands of blogs on the internet that deal with those questions.

    I advise you to take a look at the blog "What games are" (A little search use the term "marketing" and you should have a fine list of articles to begin with) and learn about promotion and those aspects of game making.

  • Take a look at the beginner's guide tutorial that will give you an idea of the workload required.

    For your first question you don't really write code (as in a coding language).

    Developping for iOS is the same as developping for a regular browser for a desktop computer, you just have to use the touch object for inputs (instead of mouse/keyboard object) and be sure your project has the correct size settings.

    Construct2 only works on PC for now (there are tips to make it run under linux and/or mac though) but still can export multi-platform projects.

    Check the various tutorials, they should answer all your questions and be sure to download C2's current version to test it out, that's the best way to answer most of your questions.

  • Check the examples in the example folder of your C2 install.

    Check also the beginner's guide for C2 tutorial.

    Add a sprite object to your project (your crosshair) and a mouse object.

    Use an event "every tick" and set sprite's position to mouse.x and mouse.y.

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  • There is no "Set Image Offset" in C2, all those solutions worked for CC.

  • Your animation is named "Blink" and you call it through "blink". Names are case sensitive. ("NaMe" is not the same as "name")

    Also add a "Animation start (from beginning)" action to have it "loop" every 3 seconds.

    http://dl.dropbox.com/u/36472942/construct/forumhelp/JungleEater-Fixed.capx

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Kyatric

Member since 18 Aug, 2010

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