Kyatric's Recent Forum Activity

  • EmperorIng360: The tutorial about "How licenses work in C2" has been updated with those infos.

    Hopefully it will help reducing the number of threads about those issues.

  • Going to a layout isn't supposed to reset global variables.

    If you want to reset global variables, you have to do it in some function that you'll call from that event. The event will take to the next (or same) layout, and the function will set the global variables values to the value you want them to have (in this case their default value).

    By the way, it doesn't reset the values of private variables of global objects either. So you have to set them manually too.

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  • I just wish to add to Ashley's excellent answer that if you feel like coding in the end you can always make your owns plugins and behaviors thanks to C2's SDK.

    It's pretty straight-forward, a lot of fun, it can be useful depending on your project but be aware that if there was another exporter made for C2, you would then have to make a plugin for this exporter too before exporting the game with it. (oops, Ashley ninja'd :/ )

    And finaly for those wanting some debugging, you can always create a condition "In preview" and display some values from there for your debugging needs. It would require a text or a browser object and the alert action, but it's often useful.

    so perhaps some simple documentation or perhaps more in depth descriptions in their respective selection windows is all that's needed.

    Do you mean like the inline documentation in codition/actions/expressions window ?

    Also the manual is soon coming, it takes time to write.

  • 3/ Using local variables - A bit more about local variables

    4/ Probably becasue it wasn't implemented. At worse, use an object in your layout (the player for example) if you need absolutely booleans.

  • : Check This thread. The pirate princess Badge has been removed as it was awarded to too many users (for a supposed rare achievement).

  • Also make sure that your top layers are transparent. (select the layer in the "Layers" tab and check the properties).

  • You have the example folder in your C2 base installation.

    It also contains the space blaster and ghost shooter demos complete capxs.

    You then have the "How do I FAQ" list with loads of tiny to more complete examples. (2 games from the last C2 comp are listed there)

  • I think you should put the stop action at the end of your layout (before the action goto layout 2) instead of in the beginning of the next layout.

    Also without the capx, it's only guessing.

  • You should check this topic that explains detecting the "above" of surfaces with the platformer behavior.

    It also shows about customizing the controls, this way you could prevent the frog from moving right/left when it is not jumping, but allowing it to give the direction where to jump to.

    That would make it for the movement.

  • I strongly suggest you to read the tutorial about physics basics and then advanced physics.

    Looks like what you want to do is apply an impulse on your character, not set a property.

  • Well post your capx so we can check out what might go wrong.

    Also Firefox 8.0 right ?

  • What browser are you using ? and your OS/device ?

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Kyatric

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