Kyatric's Recent Forum Activity

  • Action Array | Set value at (Array.CurX, Array.CurY) to your_value

    There's no array edit like on CC for example.

    On start of layout you fill it with the action.

    You have a "For each element" condition that can help you loop through the array.

  • It doesn't work like in CC.

    You have default controls set to the behavior you are using.

    For example using a platform behavior for your character, you will have a property "Default control" in the properties bar.

    To change the controls, you have to set it to no, and then with a keyboard object you'd have first inserted into the layout/project, you intercept the commands.

    I can't seem to find a good example showing right now, but you can see the technic used in several platformer examples of the how do I FAQ.

    Edit: Of course, I jumped the obvious, the example folder.

    Thanks Ashley.

  • I think the question is not stupid, but badly formed.

    What controls do you want to change exactly ?

    You can use the keyboard plugin to "shortcut" most of the behaviors and "Simulate controls".

    Depending on the behavior you are trying to "shortcut" you can check the How do I FAQ, there are several examples of changing/emulating the controls.

  • There is this tutorial about arrays as well as the "Arrays" section of the how do I FAQ.

    That should give you all the informations/examples you need about arrays.

  • GameTiger: Copy the link in your URL bar.

    smitchell: click my signature there's an explanation of how to post correctl URLs.

  • The SDK manual should answer some of those questions.

    The plugin Physic is based on box2D.

    You also can check out the custom plugins/behaviors.

    I also recommand this blog's article with a lot of insights on C2.

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  • And as C2 is portable you can install it on a USB key and use it from any device that would read the key.

    Just as long as it is YOU who is using the software.

  • Have you looked at the pin behavior example in your c2 install\examples folder ?

    It explains the basic of the pin behavior.

  • I think in fact that users used to the old forum are used to hit the search button there (click my signature for a screenshot/quick explanation of the forum search and other hopefuly usefull tips).

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  • Remove the physic behavior from your player and your vanishing platform, tidy a bit the IPW group and it should work as intended.

    The physic behavior made it so that player and platforms are pushing them back constantly (making the "stuttering/shaking" effect that was noticeable).

    Without, player is steady on the platforms.

    Fixed capx

    If you absolutely need physics later in your game, spawn another object with physic behavior just on this moment.

    This topic should give you more infos on the subject.

  • Also for "joystick" I made a "ThumbStick example (mouse and touch) - LINK"

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Kyatric

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