Kyatric's Recent Forum Activity

  • I like the sound of those ideas ^^

  • Objects have a Unique ID by default in C2.

    You just need to "reference it".

    Read this topic about picking instances with the UID and yet again this topic about picking in general (very informative).

    This is quite a big piece I admit, but once you get it and begin to apply it in C2 it makes a lot of things easier.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Construct2 only exports HTML5 application at the moment.

    So no, you won't be able to make an exe out of a C2 project for now.

    For the question about graphical terms...

    C2 does not support shaders like CC does for example. So it makes it harder/trickier to apply some effects to your game, you have to "cheat" with assets and events.

    I haven't played Limbo, so I don't know exactly what's the amount of graphical treatment applied, from what I saw in trailers it sounds like main sprites are black silhouettes, and there is some fog effect at time (you can emulate it playing with the opacity of some sprites).

    I'd say it is possible to reproduce something similar in C2.

    To sum up on your question is C2 more powerful than classic, on the strict numbers (according to this article from a few monthes back (figures have changed for the browser now I believe)) CC can display more objects than C2.

    That said, the amount of objects that C2 can display is already more than enough to have a nice eye-candy game.

    Be sure to check the arcade to see examples of games made with C2. What you see is what is posible, but certainly not the limit yet.

  • You can use the custom plugin keycode.

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  • You can take any capx, open it in winzip (or a soft like that) and unpack it in some folder on your disk.

    This gives valid projects that you should be able to open with chrisbrob's software.

  • In the how do I FAQ I remember there is a:

    Several RTS mechanics (camera movement, selecting units, etc...) - LINK

    It might be worth to check out, but the example is quite old now, so maybe stuff in it can be made differently now.

    This should still give you a first step in the right direction.

  • Extract from the how do I FAQ

    prite

    Making a button using a sprite (and handle clicking on it) - LINK

  • Probably Yann's anglelerp emulation.

  • Commented.

    Going through the topic once more might also help.

  • Check the games on the arcade.

    Consider them as what's doable, but not a limit to what's doable.

    There are some pretty nice stuff in there, and made with C2 for sure.

    And still it "suffers" the arcade limitation of not being able to use all the plugins you could. (custom plugins are not yet accepted there, but in the case where you publish you application by your own, sky is the limit).

  • You can do :

    +System: mode = 2
      + System: Timer > pauseDuration
        -> System: set pauseDuration to pauseDuration + Mode (at that moment, mode should be = 2)
        -> System: set mode to 0
    

    This should add 2 (seconds) per wave.

  • Do a snake game, it shouldn't take more than 100 events to complete.

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Kyatric

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