Kyatric's Recent Forum Activity

  • That's because it is a plugin, and it displays in the plugin list, not the behavior's.

    Also moving this thread.

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  • It has to do with :

    ug Fix

    Physics: now supports objects changing animation frames, but note this causes a "teleport" in the physics world (similar to when using 'set position') and should be used with care.

    The note is important. The fact of changing the animation frame on an object with physic is equivalent to spawning a new instance of it.

    So on each animation frame change, you should re-create the revolute joint.

    Edit: another workaround would be to have the physic behavior on an invisible sprite and display your "support" object's animation in a strictly visual sprite (if you know what I mean). This way, the support's frame would never change and you wouldn't have to re-create revolute joints and still be able to have the nice animation.

  • Also how does websocket not work with r77 ?

    I've just installed it in r78 from the github repositery and I appear to be able to use them.

    Download and install from the socket-io folder.

  • Apparently the url from the OP has changed.

    Try https://github.com/z0w0/construct2-zack0wack0 to access zack0's github.

  • If you only intend to upload your games to Scirra's arcade then yes, for now, keep to built-in plugins/behaviors only.

  • R0J0hound or Ashley probably could give a better explaining.

    As far as I can word it, I guess the pairing code Ashley included in C2 makes it so that instances of different objects get associated when created in the same event.

    So when you filter Sprite instances (health <=0) and then run through all the instances resulting as picked (for each sprite) in the subevent picking the first instance (index 0) of another object type returns the associated instance with the current sprite instance.

    That's surely not clear, I'm sorry I don't know how to word it better for now.

    As rojo said, it has to do with how events work and are processed.

    One condition after the other from top to bottom and subevents pick up with the instances already filtered from the top level event.

  • Agreed with newt.

    I would rather avoid listing this plugin as it is better to go with the system expression whenever possible.

    In this case I'm not sure your plugin provides a "more useful" function than the one already present in C2.

  • Unstable platforms

    For those, you hardly need a behavior (only the solid, it's enough).

  • R0j0hound made a nice carousel example a while ago.

  • I think iPad/iOS doesn't support webGL (yet ?).

  • yeah the toggle status action is exactly what I meant.

    Good job !

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Kyatric

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