Kyatric's Recent Forum Activity

  • IIRC, mouse scroll wheel is not part of the HTML5 spec.

    I could (hope) to be wrong though.

    Apparently though. JQuery has a plugin to handle the scrolling mousewheel.

    That would be cool indeed if Ashley could have a look into it and managed "mixing" it in the mouse plugin.

  • You should check for errors in your browser.

    Such a freeze might be caused by missing files (image/sounds) on the server's end.

    The result of the browser's consoles should help figure it out.

  • I guess it is the same as the Browser plugin "Is online", "On went online" and "On went offline" conditions ?

    If so, prefer using the browser plugin.

    I won't list this plugin on the list for now as it's better to use the built-in plugin in that case.

    If the functions provided by your plugin are different than those of the browser object, then I'll list it.

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  • Tried it on my desktop computer, it worked. Found the graphic card, the drivers and the fact it appears up to date.

    On my laptop (Xp Sp3, GeForce4 420 Go (Toshiba), not plugged to internet) it displayed the "we can't find your graphic card" message.

    No big deal here, I'm not planning to play games on it. (local server)

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  • I think this is a "global" problem. Atm only the forum seems accessible.

    Tom will/is surely fixing it.

    Let us be patient.

  • Check the how do I FAQ at the section "AJAX" indeed.

    Sorry, I don't think russian documentation is available on this subject atm.

  • Considering levels that all use the same mechanics (coded in an event sheet that is set as the event sheet for all level layouts)

    Your "Layout 1" is set to work with "Event sheet 1", your "Level 2" is set to work with "Event sheet 4".

    You don't need to duplicate the sheets, just set all layouts to the SAME event sheet.

    Also the name of your level is "Level 2", you forgot the space in the action.

    Also you don't need to test for the level number as it is increased automaticly.

    Fixed capx (without sounds, yeah for slow connexions)

  • Added in the "Layouts" section.

  • Layers stand in layouts.

    The method given so far allows you to go from a given layout to another one.

    The idea there is to set up the object in your different layouts as levels.

    Considering levels that all use the same mechanics (coded in an event sheet that is set as the event sheet for all level layouts) you can manage things with a global variable like explained in this post.

    When you use the "go to layout" action to go to the current layout, it acts as a "restart" of sorts (global variables don't get reseted, but the positions/instance variables/objects do).

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Kyatric

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