Kyatric's Recent Forum Activity

  • Be sure also to have a play with the available themes in the ribbon.

    This reminds me of a post with a similar issue posted a while ago, saying that when he clicked C2 top bar, the status bar underneath it took the action instead.

    It was also an issue with the way the window covers the screen.

  • This tutorial will give you an oversight of what arrays are.

    oncrete commented example of use of arrays - LINK

    From the how do I FAQ section "Arrays" that you should really check each time you make a search since it contains lots of answers to the frequently asked questions like those, the capx in the topic will show you how to properly use an array, hopefuly in a comprehensive way.

    Also be sure to check the manual article about arrays.

    An array is a structure in memory that allows you to keep values.

    Contrary to a global or local variable which can hold only one value of one defined type at a time (number or text), an array is composed of cells, each one of which can hold values of wether type.

    Those cells can also contain a dimension of the array.

    Width is the X size/index, Y the Height and Z the depth.

    Those are the coordinates of the cell in a 1D (only X), 2D (X, Y) or 3D (X, Y, Z) array.

    This means that a cell from index X = 0 can contain more than one cell at Y and Z. (Check the tutorial again as well as high school mathematical notions)

    An array makes it also easier to access/manage/loop through the cells

    Hope this helps you figuring out a bit more the use of arrays.

  • Yes you are I think, as this was modified in the past after a request from the community.

    People were thinking that creating multiple objects is just a bad idea and that you should use only a limited number of object types for a great number of instances. Hence import drag/dropped multiple frames to a single animation and not several new objects.

  • No capx, no way to see what's going wrong.

    You're the only one to report such a problem, I'd think it is an issue on your end (a wrong c2 installation, graphic card drivers/browsers which are not up to date, Go to "Layout2" when the layout is actualy called "Layout 2",...)

    Who knows ? ^^

  • Instead of touching the physics, half the timescale for the duration of the shoot.

    It will give a slowdown effect by slowing stretching up the time in your game, should do the trick.

    Also, gravity might have an effect on the speed of your cannon ball, but it will surely have some effect on the trajectory too.

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  • This tutorial describe the process of exporting C2 projects to native apps (to blackberry amongst other supports) with phonegap.

    What johnnySix said is true though, if you buy and intend to use Construct 2 you will need a windows OS as there is no mac version of C2's IDE. (so you'll still need to buy parallel or whatever virtual machine and the OS itself + C2)

    Exporting to appmobi is also supported by C2, have a search on the forum for the appmobi keyword and you should find a fair share of topics about it that hopefuly should answer some of your questions.

    An improvement on exported appmobi performances app is in progress and should be implemented in future releases of C2. No timeframe is set though as it depends on the time the appmobi's team makes the improvement/technology available.

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  • Link to capx returns a 404 error.

  • Isn't LAN preview there to remove all the tedious compiling process ?

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  • Families are still missing behaviors.

    They can be useful already though.

    Simply add object type (the same one, sprite, text, one object type per family) in a family folder and use the family as if it was an object type in events.

    For now, experimenting is the best way to get used to families.

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Kyatric

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