Kyatric's Recent Forum Activity

  • Alle the elements of the HUD must be on a top layer, and make sure every tick to set the angle of this layer to 0, so it appears as unrotated to the user.

  • Globally you need to use the Text plugin to display the situation and the result of your action, the textbox plugin to input the actions, the array plugin to store all your text "database" and the webstorage plugin to store some informations about progression and your player locally.

    A tutorial specificaly about text games hasn't been achieved, but you can find hopefully helpful examples and explanations of use of the arrays and webstorage in the How do I FAQ under the sections "Arrays", "Webstorage" but also "RPG genre" (especially the "Dialog" type examples).

    I hope this gets you on track.

  • Hum actualy wether you export as HTML5 web app or phone app your game will have to be downloaded.

    You have two ways to test on your phone.

    Either through the phone's browser, accessing the url where your HTML5 game is hosted or download an exported/converted native app for mobiles.

    For the second option read the tutorial on how to make native apps.

    Whatever your choice of exported project is and for testing purpose you can upload your game to dropbox, it's free, add-free and a simple and only click for the end user.

    You can also check those other publishing options that sumarize all the possibilities C2 provides you with.

  • Would it be faster than javascript? if so, how faster? Is it worth the change?

    About the performance, I have no clue, about if it is worth the change, I'd say it depends if you're willing to trade the cross-platform ability of js/HTML5 to a "work only in chrome" environment and if it brings you any benefit.

    As far as C2 is concerned, I believe Ashley will stick to JS/HTML5 no matter what until the HTML5 exporter is considered finished.

    He has spent already so much time, a switch now to a lesser spread platform would make few sense.

  • Geo: what's the practical purposes of "inverted on every tick" and the logical/practical purpose of "inverted for" ?

    As far as my test goes, "inverted for" makes the application crash (firebug error,grey screen in browser) and "inverted every tick" just doesn't execute (logicaly).

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  • <center>[tube]VShmtsLhkQg[/tube]</center>

    Entertaining and nice insights/analysis.

    Interesting parallels to be made with programming too <img src="smileys/smiley1.gif" border="0" align="middle" />

    Now go make your "Space time oasis".

  • I don't know about layer scrolling, but general scrolling is in the system, action "scroll to".

    I don't think it is actually possible to scroll a layer independently from the others.

  • Hi all new comers.

    Jhagor, I moved your post here, it seems more appropriate and might even win you a badge.

    Welcome on the forums <img src="smileys/smiley4.gif" border="0" align="middle">

  • Agreed especialy with the categories part.

    Someone mentioned the idea of making the tutorial part looks more like the arcade, with featured tuts and "tops" of each category, and I like this idea too so just putting it again here ^^

  • Where do you want it to show ?

    What you copied is html code.

    If you want to display it in this forum (for example) you need to modify it to bbcode.

    Your card would be :

    http://static1.scirra.net/arcade/games/1043/card-long.png[/ img][ /url]

    (without any spaces, remove them first)

    Tom should add a "bbcode" field in the arcade at some point, I think it is on its todo-list.

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Kyatric

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