Kyatric's Recent Forum Activity

  •     This post should really be posted under the bugs section here. However, I'm sure this bug will be fixed in a later version.

    Help: We did read it carefully. Did you carefully wrote it ?

  • Congratulations

  • Agreed with

    Changing the "is overlapping" event (that is tested each tick) into a trigger "on collision" that is only fired once on collision of the objects allows for the logic to be executed only once, as intended.

    Are you previewing under chrome ?

    If so, it's possible that you used to have so bad performance due to the use of the chrome software renderer and a bad compatibility with your hardware that made is such that there were fewer tests by second and so the code appeared to operate as intended.

    In the last versions of C2, Ash implemented a check to make sure that the game is ran to the best of your hardware's capabilities on Chrome.

    And so, with a greater number of tests each seconds, apparently "correct" code revealed in fact not to be the correct way to go.

  • Maybe wait and/or contribute to webRTC ?

  • Weebly is this webservice right ?

    Comparing HTML & weebly is like comparing cooking and going to the drive-in of some fastfood.

    Weebly is a key in hand service from what I understood, whereas with HTML (as base) you have to build and host your website all the way.

    If hosting is something you're already familiar with, you might want to take a look around at some CMS (joomla, drupal, elgg, ...) that might allow you to host/distribute your games (they are just some HTML/JS code addition in a page/article) and already has some membership system in PHP.

    If you have no clue about all this, maybe go with the webservice if they offer good companionship on the configuration/maintenance. That'd probably be the simplest.

  • Pode: I was in an IRC channel on mozilla's IRC and they were saying the audio was being rebuilt as the spec itself had some weaknesses/bad design decisions and/or its current implementation in FF is buggy by design.

    This is being worked on.

  • I don't really see a difference.

    Maybe try to tweak the sampling property in the project properties ?

  • Not in the current FF at least, but I guess it should be possible by FF 15.

    The FF guys seems to aim for FF15 to be big about HTML5 gaming and are currently working on improving audio and other current features.

  • Reproduce in a new capx and post it, it will allow to make sure if it has something to do with your code or if it is indeed related to the new version.

  • Put the test on juegoPausado in subevents of the "On key pressed" event.

    And for your second test, just put a "Else"

    On ESC key pressed

    ... If JuegoPausado = 1

    ...... Do stuff;

    ... Else

    ...... Do other stuff;

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  • Physics behavior is not meant to work with 8directions or other alike plugins.

    If you want to move an object with physics, you have to use the action "Impulse", not teleport it.

    Read again the tutorial about Physics.

  • Hi Help, the place to find help with Construct2 is indeed the forums.

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Kyatric

Member since 18 Aug, 2010

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