Kyatric's Recent Forum Activity

  • The general moto is that any 2D game can be achieved with C2.

    Of course, some games/technics will require a good number of events, and can't just be done only by throwing plugins and/or behaviors and just mere configuration.

    Nevertheless, so far, there isn't any restriction as what to do with C2.

    The "limitation" is the target for your game.

    If you plan to release for mobiles, you'll have to use less sprites/make sure they're not too big, etc... compared to desktop computers' hardware that can pretty much handle any type of game.

  • Well, it's around midnight now in Europe. Your email will be answered during the day tomorrow.

    The price raise should be around next week, so no worry there your demand should be treated before.

    Just remember Scirra is only Tom and ASHLEY. They also need to sleep sometime. ^^

  • tianxxxchris: Send an email to licensehelpgub@scirra.com with those informations.

    They'll give you the steps to follow to buy your license.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Are you a C2 user ? That would be nice if you could precise it, so that I can move the topic to the appropriate forums.

    Next time be sure to post in the Construct 2 forums.

  • Or you can use Construct Classic.

    Are you a C2 user ? That would be nice if you could precise it, so that I can move the topic to the appropriate forums.

    Next time be sure to post in the Construct 2 forums.

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  • Goury: I'll take the ending twist of humor as a closure-willing argument in the case that opposed us.

    AS Mr E Bear rightfully said, court functioning around the world allow you to file statements and have a judge decide if the request is legitimate or not.

    In the process of your law suit, you brought me a lot of media attention and coverage which allowed me to push my brand further and adopt a commercial strategy because I knew your case wouldn't stand according to the actual laws and procedures.

    Thank you a lot <img src="smileys/smiley4.gif" border="0" align="middle" />

    By relying on Notch's article I wasn't by any mean saying "this guy is the truth", but stressing/displaying an opinion (not a fact) that had been nicely argueed in my opinion (again). Also, yes simplifying/popularizing the subject help sustaining the discussion.

    I'm not sure if you were trolling at that point, in doubt I prefer clarifying that point here.

    It's nice to be utopian, I've been one myself for a very long time, and still am on some subjects.

    Unfortunately, in our "branch of business" (game making), there are certain cold facts that we must face, and the sooner the better.

    Legal functioning being one of those facts. And to be honest, it's just another skill to obtain in our game making toolbox.

  • Goury: If I draw an original sprite, it's my creation and it's my right to protect it from theft/abusive use by someone else if I want to.

    Paying a copyright to protect a work I did gives me "legal ownership" to it, makes it my "intellectual property".

    Even on a philosophical point would you deny me this right ?

    I agree that patents are not copyrights and copyrights are not patent.

    The famous Notch posted an interesting blog article on the subject today as a matter of fact.

    I used to make music and wanted to be a professional at it.

    I recorded some songs with my bands and protected those songs by paying/depositing those songs to define my copyright.

    That would allow me/us to not get our songs ripped while we were sending the CDs to labels.

    Copyright in that case would prevent a label to steal our songs and make sure we would get a deal if they were interested by those.

    The copyright in that case really protects the original creator from having his creation took away from him, modified/reused out of his grasp. edit: I should probably rather say without a legal leverage. Owning a copyrights don't prevent the possibility of theft, but it's there to be able to pledge in court that "I did that first and the work was taken out of me without my consent".

    Also I read through this topic some, apparently, confusion about big companies acting on "fan games" or derived works from their IPs (characters, stories, musics, game).

    I don't know if you may have heard/remember about a legal issue that occured between Mojang (Notch's studio) and Bethesda software last year.

    Mojang went to apply for a copyright for the name of their new game: "Scrolls".

    Bethesda Software went into some legal turmoil with Mojang because of their own copyright ownership of "The Elder Scroll", pledging that "Scrolls" might get confused with "The Elder Scroll" and lead to loss of sales or other issues.

    As explained pretty well in that blog article, it was Bethesda's duty to react to protect their copyright.

    One might argue that it wasn't a smart move, since they "lost" their case, but Mojang also didn't got to copyright "Scrolls" as it was considered a generic word and shouldn't be copyrighted anyway.

    Yet, they can't be blamed for this action either.

    One can argue that it's a corporation and that the copyright doesn't protect the "creators" (the devs and artists who actually made the game) but rather protects financial interests.

    Once again, the point of the topic is about the legal question, how it works in the real life.

    As Stercus said, a court is a "game" set by constrictive rules that one must deal/play with if involved in a legal action.

    You can't just dismiss them as being "philosophically unfair/irrelevant".

    And to finish on Nintendo's case, they don't really bother with suing fan games. But also, most of their characters (mario, Link, etc...) are video games icons. They know it and understood it.

    Mario kind of belongs to the gamers. And anyway, when you think Mario, you think Nintendo's Mario, the character is associated with the brand.

    So in their case, their copyright is not threatened by a fan game.

    Nevertheless go on and make a GTA Mario where he pays to have *** with Goombas and piss on flowers, all that with sprites displaying a ****** I bet that you will soon hear from them and be asked to remove the game from distribution right away.

    Also about the TL;DR, when one takes the time to make an elaborate answer, the least politeness is to read it as a whole, especially on such subjective/debatable subjects.

    If you don't have the time to read it right away, save it for later and answer only after having read the post.

    It helps keeping the discussions relevant and not a simple battle of opinions.

  • If you're talking of the "default" loading bar when you're loading an exported project, you can modify the "HTML5" logo by replacing the image "logo.png" in your exported folder.

    For the bar itself, there's no option (yet).

    Yet, you can use the "Loading layout" property and follow this tutorial to make your own loading screen.

    (Be aware though that the default loading bar will still display when loading the assets for the loader layout)

  • glerikud: Of course.

    You're making money thanks to the traffic to the game.

    It's a commercial use.

  • If you want to make money of your games, you need to have a Personal or Business license.

    The free version doesn't allow you to make a commercial use.

  • You can find the total number of events in the bottom right taskbar.

    For the number of variables/layouts, I'm afraid you'll have to count them yourself though.

    The layouts are listed in the project bar (under the folder "Layouts") so it is easier, for the variables, it will be harder.

  • Trashoid attack works at 60 fps for me in my ff14 with no troubles.

    It's supposed to be the same performances in chrome.

    (my computer's specs: Intel Core i5-2500K GHz (x4), 8 Go DDR3, NVIDIA GeForce GTX 560 Ti (driver 301.42), Win 7 Pro SP1)

    Be sure to update your graphic card drivers/browser. (chrome latest version is 20)

    As far as I'm concerned, I believe C2 can be a full production tool, you're not limited to prototyping and you can make a complete game with it.

    But the target (desktop recent computer/desktop "XP" computer/mobile device) for your game will considerably influence on the scope/optimisation of your game.

    Those are things to consider while designing/making the game.

    "XP" is a bit left behind as it is "old" OS, HTML5 did not exist at the time it wasn't supported by microsoft anymore.

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Kyatric

Member since 18 Aug, 2010

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