Kyatric's Recent Forum Activity

  • Easy to miss.

    Not if you have read and completed the beginner's guide to Construct 2.

    Those are explained and displayed in screenshot in a comprehensive and quick way.

  • Include a capx and detail further please, I can't reproduce the issue.

    The fact that you say "Create a sprite that is immovable" let me thinks that you're adding a physics behavior to the sprite, but it's not clear.

    Also I guess the step 3 happens when you preview your project, not directly in the editor. Once more, unclear step.

    Really do provide a capx and put more detailed steps should help.

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  • Have you read this tutorial and followed the links provided to other tutorials in it ?

    It's basically answering and showing you most of the tips and discoveries you've made by yourself so far.

    You're not the first "pro" to come by the forums and overlook the documentation already available.

    I'm aware you may not have the time tu fully complete the tuts, but you should really try and have a good look at them.

    They will display a great deal of Construct 2's workflow and your experience as a coder will help you go through this process faster.

  • The implementation of Ashley's workaround using a boolean variable.

  • HannesRoets: Generally issues with online sounds may come from badly uploaded files or from a wrong mime type configuration.

    The manual entry about sounds and music explains that.

    Also you can check for errors in your browser which generally gives the clues about what's going on.

    Trying your link gave me a

    NetworkError: 404 Not Found - http://www.hannesroets.com/tests/constructgame/media/bulletimpact.ogg"meaning that the expected file can't be downloaded, is not in the "constructgame/media/" folder.

    As for the last issue, send a mail to support@scirra.com, though it is strange you can make a post in a closed bug, but are not able to create a new topic. Didn't you just missed the button and the correct forum ?

  • Sounds like a graphic card drive issue.

    Make sure to update your graphic card drivers, in 99% of the cases, it fixes it all.

  • I disagree to your thinking of messing around.

    Though, empiric discovery and experimentation in C2 are highly advised and rarely penalised as long as you stick to good practices.

    hat is what I mean. Young people starting to discover the computer beyond chatting don?t know about handling an interface at all.

    Starting to make a mess in purpose would make everything worse.

    [...] You can not expect people to know the interface just like that. I needed to learn it as well. Try to teach your grand grandma Construct 2. You will know what I mean.

    Especially when they don?t know programming, that?s why they have chosen Construct 2, they don?t like to have a mess. They need to know where to look. Otherwise this program is frustrating them to much that they just don?t like to use it.

    It's the teacher's role to accompany the student in its discovery of the interface/programming.

    ven if they managed to overcome a mess and still had an overview of the mess, it is not necessary to copy the entire project. Then you make a mess in your files. This is like you want a mess in you whole computer. Because of some graphic projects, I know what I mean. It will happen that you just loose the latest version of a project.

    Having logic and rigour and a good organisation of your saved files shouldn't result in losing files, or else, once again, there is some wrong practice going on somewhere.

    If you save on a regular basis new capx files, with clearly a different name, nothing like that should happen.

    don?t think that many people would agree to that. Especially when people are used to use programs like Photoshop where you just copy a layer and try out stuffs in one picture./quote]

    Construct 2 allow you to quickly test stuff in layouts/layers as well.

    But ultimately, comparing photoshop and C2 is compraing two not comparable things as those are two different softwares with two different goals, requiring two different workflows.

    You don't need to pay the same attention to the same things in code as in an image you're making.

    lso to copy the events of an entire sheet bit by bit is taking a lot of time = frustrating.

    Once again, you shouldn't be copying entire sheets. It's not exactly clear what you're referring to, but it seems to me there's some missed point here.

    don?t think that this is a special thing about teaching some kids.

    I think this can help people trying out a new program and trying to make a game without program knowledge.

    Having no programming knowledge doesn't prevent from being rigorous, and actually the good thing with C2 is that you slowly learn how to program in a "none boring" way.

    But still it is programming, and the teacher needs to be able to pass those basics and be able to frame the experimentations of its students when needed. Programming is demanding and you have to have some idea of what you're doing, or else indeed, your project might end up a mess.

    Experimentations are to be directed by the teacher, even if the student doesn't see/feel it clearly.

    And this goes for elder as younger people.

    Once people have some basic understanding of programming, then they can be "released" and free to experiment in their own ways.

  • Try to have crates 1 pixel smaller (63X63) than the grid's cells size.

  • Probably the same as this already reported bug.

  • The circle is an illusion Neo.

    Or perhaps you should explain in more details what you're wanting to do, expecting to do with such a detection and so we could provide more efficient help.

  • Quoted from the Sprite manual entry.

    s overlapping another object

    Is overlapping at offset

    True if any instance is overlapping any instance of another object. The collision polygons are taken in to account if set, as well as the object's size and rotation. The 'offset' variant will test for an overlap at an offset from the first object. For example, testing for an overlap at an offset of (100, 0) will temporarily move the object to the right 100 pixels, test for the overlap, then move it back again.

    It does move the object according to its origin point.

    Once the origin is moved, the collision polygon is moved accordingly.

  • Indeed, it is possible to pick specific instances of an object type.

    Check the how do I FAQ in the section "Picking/selecting instance(s)", there are already many elements listed with full discussions and examples on the subject as this is quite an important part of C2's basics.

    You can also check the tutorials (for example this one or this other one which deal entirely or in part with picking).

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Kyatric

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