Kyatric's Recent Forum Activity

  • The features of the stable releases will be the features that were implemented since r95. The stable is a release that marks those features as stable whereas beta means the features can be bugged/need to be tested.

    So check the changelog pages from r96 to the current r102 beta releases to see what features will be in the next stable. (Ashley generally makes a complete changelog page for the stable release)

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  • I meant set "Rounding" to "Yes", my bad.

  • The title is wrong.

    The issue is not that the character is invicible (can't be killed), but it appears to be invisible.

    In any start of layout event, just create an object "main_char" to resolve the issue. Always remember instances get destroyed when passing from a layout to another, except if their "global" property is set to "Yes"

    (which in your case is maybe not what you want either or the main character would appear on the global_map layout too, the title didn't mention it...)

    Tips for posting when asking for help.

  • I don't really see a difference in your screenshots...

    Anyway, sounds like you should tweak the value for the property "Sampling" in your project properties and sets the "rounding" property to "No" in the project properties too could help.

    Finally make sure your graphic card drivers and browsers are up to date.

  • Please email supportxdu@scirra.com

    Did you send an email to supportxdu@scirra.com ?

    Also are you sure that your friend did not redeem the license on his own account ?

    farsmile90: please try to stick to English in the forums, or at least provide an English translation of the messages you post in a different language.

  • Example capx (using the regular car movement)

    How to pin ? just use the pin behavior, set the object where you want the instance, and use the action "pin to object" using position & angle.

  • Currently, I export as a HTML5 website, then fire up filezilla, then ftp up the locally exported game to a public test server. I do this a lot.

    Why do you do this a lot ? isn't local preview enough to test your game ?

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  • Your Layout 2 is setted to be the first in the order of your project.

    So the "Crater" instance in the layout 2 is considered to be the first instance, from which the properties are used when creating a new instance.

    There's nothing preventing you from including another event sheet in your main event sheet according to the orientation, and giving the correct size for the instances accordingly.

    Example capx

    I'm not sure about a landscape/portrait versions, it seemed to me that this was automatically handled by the wrappers.

    At worst, lock the game so that it is used either in portrait or in landscape.

  • Delta-time and framerate independence, an important tutorial to check out.

  • 2) The ability to move global variables to another event sheet. As my game grows and I split code out to separate event sheets, I find my global variables are stuck in the sheet I created them on (since moving them deletes all the related nodes). I'm wondering if I can mess about with the XML files to do this...

    boolean: You can already move the variables.

    When you cut them, indeed, actions and events related to those disappear.

    But once you paste them in the destination events sheet, they all reappear.

    Magic !

  • Webstorage manual data entry.

    Webstorage uses some hard drive space specifically attributed by the browser. You can store data in it, automatically tied to the URL from where the game/app is played, and retrieve it.

    I can't tell for sure, since I don't have access to a mobile device, but I guess the cocoonJS and appmobi wrappers do have the same system, tying it to the local application that is storing the datas.

    Check also the how do I FAQ looking for the keyword "webstorage" to see different examples of how to use webstorage.

    Whether your target is mobile or desktop the usage of the plugin should be the same.

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Kyatric

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