Kyatric's Recent Forum Activity

  • Extract from how to report bugs

    lease only test the latest version of Construct 2

    Often bugs are reported which have already been fixed. Please make sure the problem occurs on the latest release.

    Also are you sure that the F5 key doesn't work for sure ?

    I mean, it happens sometimes that the browser doesn't get the focus and stays under C2, but in the tab where my game is executed, the game is actually "updated".

    It can happen if the tab where you first previewed your game wasn't closed.

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  • A pong clone from scratch and about any video tutorial from the tutorials section of the site will do. (the cloning the classics serie is pretty nicely done)

  • I'd say it's the simplest way in C2.

    You can always find an line of sight algorithm and try to implement it in C2.

  • The new expressions will be added to the manual once a stable release is out (in about one or two weeks).

    I can't tell for sure, but apparently the number between parenthesis could be referring to the touch "number" in a multitouch. (you could have 3 simultaneous touches with different angle, the index allows you to refer to the touch you want. 0 is the first/default one)

    I guess if you test on desktop with the mouse input set to yes, you would only refer to AngleAt(0).

    A quick meaningless example

    Apparently AngleAt() automatically detects the current angle of the touch depending on the position where the touch started.

  • I don't think it does indeed.

    In C2 logic, such "cleaning" is already processed automatically and if anything, it would just add to the process.

    IIRC the destroy action does not actually destroy/clean from the memory because of recycling. I think it rather marks the memory address as "to be used" on next object's creation.

    The original issue has probably more to see with iPad 1 and his close to non-existing HTML5 gaming support (HTML5 was merely born when the iPad 1 was released).

  • I don't understand the issue or the question.

    What does visual basics or visual studio do here ? What is the "content" not showing ?

  • The textures are kept in memory, as they are downloaded at the beginning of the game anyway.

    For the instances, they get destroyed from a layout to another, except if their "Global" property is set to "Yes".

    As the original issue happens on mobile and depends on the wrapper/exporter though, the issue should really be reported to appMobi who are the best placed to deal about the issue.

  • You probably should reorganize your events to take the change into account.

    It mostly means that in the event/sub event you're creating/spawning an instance, the newly instance is picked, so the actions are applied to this newly created instance.

    But if you add a sub event to the current event, the newly made instance is not picked anymore as it is not created.

    You should rather end the event there (the top level event) and make a new event, picking the newly made instance (by UID or whatever...).

  • Custom/3rd part plugins and behaviors can't be shipped with C2 for legal and technical reasons. They are considered their respective author's property and responsibility that Scirra just can't appropriate as their own.

    With time, the features proposed by those third part extensions get natively implemented in C2, making the extension "irrelevant".

  • Aeris85: You should start a new topic rather than hi-jacking old ones and provide updated capx (uploaded on dropbox preferably) with/for each new question.

    The problem here is that you set the key to a new value before displaying it.

    You're missing some point in your project that first loads the values from the webstorage into the global variable "highscores".

    It's just a matter of logic of the actions here.

    I talk more about this in the "Webstorage" section of my tutorial "Asteroid in less than 100 events".

  • Fixed capx.

  • Aeris85: You're trying to display a key named "savedHighscores" when you actually have saved in a key named "savedHighscore" (without the ending "s").

    It's simply not the same key.

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Kyatric

Member since 18 Aug, 2010

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