Kyatric's Recent Forum Activity

  • You do not have permission to view this post

  • I don't have a mobile to test this.

    But wouldn't the use of the condition "every X seconds" still work in that case ?

    If you want your turn to be 30 seconds long, use a "Every 30 seconds" event.

    At worst try "Every 1 second" to add 1 to a global variable. When its value is equal 30, you have your 30 seconds. (or whatever time you want/need)

    Once again I can't test this by myself to see if a "bloated" mobile acts as I would expect or as you described.

    You could also use your own manual dt, testing the FPS value each tick, and "creating" your own dt variable to add to the timer.

    There are some workarounds possible I hope.

    Ashley, your thoughts ?

  • It is supposed to with the C2 installer.

    Try download it again (most recent release is r103.2).

    Uninstall your current version, and install the newly downloaded one.

    The browser plugin should sit in the HTML category when you insert a new object (at the very bottom of the list).

    <center><img src="https://dl.dropbox.com/u/36472942/construct/forum-misc/BrowserIcon.PNG" border="0"></center>

  • 30 seconds is 30 seconds, how lowering FPS would impact on that ?

    Instead your player would just have less effective time (frames) to perform its actions.

    That's the interest of dt, to make up for the difference of FPS between computers.

  • had about the same issue, and I've reproduced it in this capx.

    Click a white cat, it make it fade.

    On destruction, event 4 destroys the "Cat" instance (again ?) and makes the crash happen.

    Happened in FF and chrome.

    It's not the way the behavior is supposed to be used anyway, but C2 could handle the issue a bit more elegantly perhaps ^^

  • I think you might be hitting the wrong target on these forums ridhwaan08

    The prices of your contest are mostly templates for gamesalad and a software for mac.

    It's nice for mac and gamesalad users, but C2 being a windows software and not using gamesalad templates, it could be conceived as a loss of time for users to dedicate work in a game for this contest, knowing they couldn't use the prices if they won.

    Perhaps trying to open the price-pool to less mac oriented prices, perhaps offering C2 licences which could make a lot of non-yet licensees want to participate or even give away actual cash could be a good extra motivation.

  • Use the "on object clicked" or "on object touched" conditions.

    Also it depends on the collision polygon of your object (when it is a sprite).

    Make sure the polygon is large enough (possibly bounding box).

  • Thinking again about the issue of selecting several events and making a group expected as "grouping" them, this might be a cool feature to add (if no engine-rewriting is needed).

    I guess it could integrate well in the workflow and be kind of intuitive.

    You select a bunch of events/comments, press g or right-click to create a group and the selected events would automatically be indented as sub-events of the newly created group, right at the spot where the events were.

    Ashley, one more daunting item for the todo-list ?

  • Strange.

    The error happened to me with "smallified" links.

    Maybe the url tags only accept a specific amount of characters to be processed.

  • You have to use dt (delta time and framerate independence tutorial).

    Add dt to global variable each tick, you should have a precise time in milliseconds.

    example capx

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've had the same when I was trying to use the url ([ url] [/ url]) tags in my own signature for the third time (two links are ok, three is a no go).

    It's frustrating, but something that was already reported to Tom a long time ago.

    I'll take advantage of this post to reiterate my proposal about accounts with more rep "earning" longer signatures.

    That would allow to have several pictures/links in the signatures hopefully useful (in my sig I'd like to link to more tutorials/documentation and eventually doing some self promotion at time).

  • "Netlabel" used to be such that people would first read the sticky topics in a forum (especially those with mention like "Read first").

    But indeed, it could be a nice feature, although it would be tedious for already aware members who would have to do more than one click to start filling their bug report.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x11
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs