Kyatric's Recent Forum Activity

  • And what about webstorage ?

    Find examples of use in the how do I FAQ

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Use the browser action "Go to URL" and set the URL to your website's next section ?

  • Using r104 I can't reproduce the issue (neither in Firefox or Chrome)

    Here is a capx.

    The only issue I can find is that the textwidth returned is different in Firefox 15 (returns 215) than in Chrome 22 (returns 211).

  • Hi, please read how to report bug.

    In the current state, your report is incomplete and there's not much that can be done about it.

    Please make sure to complete your report, state precisely the issue, the steps you took to reproduce it, eventually propose a capx with the issue.

    What version of iPhone are you using ? Does the touch not happen during a preview ? With an exported project ? What type of exported project (HTML5, appmobi, etc...) ?

    Thanks

  • Well, a bit propaganda/marketing.

    This advertisement states slow startup and poor performances of HTML5 on iOS, and it's true.

    What's the article fails to mention is that those poor performances are mainly due to the bad support of html5 gaming/app on safari's iOS default browser (lack of WebGL support by default for instance).

    It's marketing for a (apparently) working solution to convert flash apps to native apps.

    That's a nice tool and solution for sure.

    But HTML5 hasn't failed as much as the article wants to state. On desktop computers, I think HTML5 gaming support in most recent browsers is more than decent.

    Thanks to wrappers like cocoonJS and appmobi, I guess you can get decent apps on mobiles.

    Also, at some point in the future hopefully there will be Firefox OS that will aim at low budget mobiles (and possibly at high end too for the more geeky/freedom-thirsty users) based on a linux core and providing a firefox browser as interface of the OS, supporting HTML5.

    An alternative to Apple locked privacy policy and Google's "we trace you" policy.

    So imo, the link you gave is a marketing text operating on misinformation to sell what could be a short-term solution today. But I don't think HTML5's state is as bleak as this advert likes to say.

  • For my recent video tutorials, I've been using Debut Video Capture Software by NHCSoftware.

    The price is far cheaper than camtasia's and the end result and ease of capture is pretty good.

    On a recent/decent computer it seems to be capturing pretty good at decent frame rate/image quality.

  • I'm still not sure what your problem with the arrays is really about, but I've implemented a board-like movement of a pawn using no array.

    I hope it can help you, or else you might want to explain again what is your issue, what you're trying to do, what you've reached and what you would expect.

    Example capx

    If the issue was picking, as ramones said, you need to set a variable instance on the instance of your "cells" to identify them.

  • Many apologies for the site downtime - our DNS provider is having an extended outage.

    From Scirra's twitter account.

  • Stable version is the one linked by default. (it is the one you download by default if you click "download" on the home page)

    I don't think it is an issue.

  • There used to be a bug attributing a "time streak" badge to users, each time they were loading a page of the website on the legit day.

    The worst part being that day, they couldn't access the forums or other parts of the site.

    It happened around a year ago iirc. That bug was since fixed but their rep stood.

    At some point, the best way to get rep is just being active in the website and helpful. The rep follows, it doesn't matter how "unexplainable" the points are <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Legendre: have you checked this topic, more up to date than rex's chat plug ?

  • Testing Sargas' capx in firefox 15:

    WebGL enabled : The boss_bomb disappear mid air and then their moving speed accelerates over time.

    FPS drop to around 52.

    Webgl Disabled : Same as above.

    Chrome 21:

    WebGL enabled : Same as above, FPS drop to around 42

    WebGL disabled : Same as above

    Otherwise the rest of the game plays at a steady 60 FPS in both browsers.

    IE9: FPS stays displayed to 60, and animation is smooth.

    Though the sprite disappears mid air and accelerates over time like in the previous browser.

    The change of speed of the bombs look like the FPS are catching up, a bit like if the code was framerate dependent (even though it isn't, using the bullet behavior on boss_bomb and using dt in quite a few formulas).

    Hard to trace the origin of this error in this massive code though. It feels there's some loop/over processing in there.

    Tested in r104.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x11
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs