Kyatric's Recent Forum Activity

  • Looking at your screenshot in your first post, and since I have no clue what your game is, what/where the ad is supposed to be, I only can assume that the ad is the "SnapDeal" bar at the bottom, and it does indeed display multiple items, which could make sense with the rejection message you are getting.

    If you think this a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs/issues

    Make sure to provide your actual project's source, and not just a vague screenshot if you want the issue to be properly investigated.

  • In this case you can also check out the How do I FAQ for Construct 2.

    It contains various examples of implementations of mechanics.

    In the FAQ you can look for the keyword "Camera" and should find a lot of diverse examples listed there and still applicable to Construct 3.

  • Since this is targeted for mobile, you may want to remove the gamepad and keyboard conditions/controls.

    That also allows you, in your "Else" event to add a condition, is touching (inverted) which could make sure if you are specifically touching, or not, the object "playerControlsLeft".

  • You do not.

    The Construct 3 splash is not customisable.

    The main question here is actually why is your "loading-logo.png" failing to show, as it is the way to actually have a customised picture showing.

    What I can tell, from testing Glokar in remote preview on my phone is that the logo.png took a bit of time to download/display, but did eventually, right before skipping to the main layout.

    The logo is supposed to be downloaded first and be displayed quite quickly.

    If it does not on an exported project, perhaps it could be worth it making a bug report for it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-3-bugs/issues

  • Be sure to check out : construct.net/en/forum/construct-3/how-do-i-8/breaking-change-mobile-advert-145087

    Apply the informations indicated there, as well as in the Mobile advert manual entry : construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

    Once correctly configured, you should encounter less issues.

  • Are you sure the collision polygon for your buttons is wide enough ?

    At times, a smaller collision polygon may give the impression touch is not recognized, when in fact it is the actual colliding surface which is so small that it makes it hard to properly click as intended.

    Also it might help to see at least how your control scheme is set up in events.

  • Not at this time.

    This might be temporary.

    If it isn't, please send an email to supportrsw@construct.net with your username and a clear explanation of your issue.

  • Make sure to update your graphic card drivers : construct.net/en/tutorials/update-graphics-card-driver-48

    When encountering a black screen, use the browser's console to check for errors : construct.net/en/tutorials/checking-errors-browsers-5

    With this, you should have further clues as to what is happening and possibly even fix stability issues.

    Make sure to also possibly disable your browser's extensions when using Construct, they might be the one causing stability issues.

  • As far as I'm concerned, loading-logo.png always worked for me as intended.

    Are you trying to set up a huge image (1000X1000) in there, or something ?

    Could you post an example of a project where this option is failing for you ? Or the URL to an exported project that should display the logo and isn't once exported online ?

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  • On a personal note, I save new instances of my project file as I'm developing it during the day.

    I keep those files because if I need to revert back to a previous working version (due to me messing it up, or at times, a Construct update introducing breaking changes) I have them at hand.

    I also keep them for maintenance and additions (I have some modifications I might need to do on a project that was released more than a year ago for example).

    I do a 4 level version X.Y.Z.a.

    When saving a project version on my local hard drive, 'a' might be a letter from a to z, allowing me for, at least, 26 instances of the same version in the day (focusing on the file's name here).

    At times, I add a new feature in, or develop some stuff, make a backup save and change the 'a' accordingly.

    ie: 0.1.12.g

    This doesn't work for export on mobile though, where a number is required instead as version number.

    So when I'm getting nearer to making export to mobile (for tests), I switch this to using numbers instead.

    ie: 1.0.2.9

    Otherwise, the X.Y.Z are pretty much how you assume. X is the main version number, being 0 as long as I haven't officially released yet. Y is "minor" revisions. Z is a number that increases more often.

  • Well, in this new excerpt your array creates elements to the same position, seeing it is based on global variables which value do not change, since it is out of the loop that makes their value change.

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Kyatric

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