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  • Use a single condition "On clicked" and then, as subevent, test the value of your dictionary and don't forget to add a "Else" system condition.

    It's not a bug in C2, it's something beginners are often overlooking.

    Once you get the hang of it, it makes perfect sense.

  • Try to use the "Pin" behavior in rope mode, pinning each body part to the previous and only moving the head.

    For the growth logic, the topics I've linked still work, you need to pick the correct instances.

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  • Actually, simply pressing alt causes C2 to crash even on start page.

    Probably some issue with the recent changes on the UI library (keeping the folders, maybe the custom themes).

    (win 7 - pro 64bits - SP1)

  • This has already been asked a few weeks before and is possibly already on the todo-list.

    Make sure to search before making a suggestion please.

  • The classic name of this game is "Snake".

    If you search for this term you can find this topic or this one or even this one or yet again this one.

  • TRANDO101 : notice this thread is one year old. Pay attention when searching topics and deciding to answer it.

    Indeed, advertisement in/on the same page of your game is considered as revenue making, and according to Scirra's license of utilisation you shouldn't have a game made with the free version and make any revenue of it.

    Doing otherwise would allow Scirra to sue you.

    If other people are wondering about the issue be sure to check how licenses work and if you still have questions, send a mail to licensehelpkov@scirra.com

  • Please, when you post a thread, don't post the exact same a few hours later.

    Also be sure to use the search function of the forums to look for informations.

    With Construct2 you should probably use the SVG plugin since according to this (old) thread SVG is an alternative to the canvas itself.

    Be aware that by default, C2 doesn't support vector graphics at the moment.

    You should probably have a good look at the manual to see what C2 is intended to do and what is is not.

  • Your suggestion is a bit confusing.

    Do you want the conditional solid only for the pathfinder behavior or for the solid behavior itself ?

    Anyway, add something like the custom movement behavior or 8direction as well as the solid behavior to your enemies and they will "push themselve away" automatically (since I guess what you are willing through this suggestion is to get some flocking/enemies not overlapping).

    Otherwise, you can already disable the solid behavior and so in certain conditions you could either chose to enable or disable it according to the specific logic of your game.

    The pathfinder behavior itself does not handle the collision with solid anyway.

  • 10 instances of the same sprite would use the same set of textures/images.

    10 different sprites object could use 10 different set of images.

    Nevertheless, since a few releases ago, deduplication of images is available in C2. I think though it only impacts on the download size of the final project, not sure it works on runtime, providing less RAM use.

    Ashley could you confirm/infirm ?

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Kyatric

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