Kyatric's Recent Forum Activity

  • There's already a download link from the Manual itself that allows you to get a zip file that uncompresses into an HTML file (viewable through a browser on mobiles, I don't know if kindle has one).

    Also, with each new stable version, Ashley updates the manual including the documentation for the newest features. For how long would you keep up updating the "published" version ?

    Indeed, it's maybe not the safest/smartest to publish on amazon, and maybe providing on an external server is good enough.

  • #42 in humor; #130 in fun (out of 780 jam entries) for my entry <img src="smileys/smiley1.gif" border="0" align="middle" />

    Congratulations to Rilem who placed #5 overall !!!

    And congratulations to all those who entered.

  • What do you mean by "random for instance, not for a boolean" ?

    If you want to have a random layout being executed make sure your layouts are named with a word and then a number (ex: MyLayout1, MyLayout2, MyLayout3, ...) and use the system action "Go to layout by name"

    "MyLayout" & int(random(MaxNumberOfLayouts + 1))

    Be sure to have a look at the system expressions manual article and even the system conditions and actions to know what tools you are given with C2 ^^

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, there is the "Audio analyser.capx" example bundled with C2 that you could use/tweak to your needs.

  • Beginner tutorial: how to make a platform game - You might want to study it thoroughly, it might help for other forthcoming issues.

  • Ok, We all know team work is better than one indie game maker who is going to do all the work

    I'm pretty sure the maker of

    Subscribe to Construct videos now

    would disagree with that statement.

    With work and dedication, a single person can do the very same job as a team, the only difference is the time spent on doing the game.

    Don't make excuses, make games. ^^

  • IMO, grinding is work.

    You give examples of games, but in the end, you're still talking about work, and just admit that it is a kind of work YOU do enjoy.

    As far as I'm concerned, I don't have the time/will to go and mine hundreds of thousands of blocks in Minecraft to "build" virtual monuments.

    To me, it would sounds like a huge waste of time and nothing enjoyable.

    So I don't believe Minecraft's grinding is really the solution you're looking for.

    As you defined grinding as repetitive, one solution would be to break the repetitiveness to make it so that the player is always doing something different, meaningful and fun.

  • Use CONSTANT global variables.

    This way you can then use Array.at(MYGLOBALVARIABLE) for readability, no need for an extra plugin.

  • Wow, I've checked the games, and indeed I've recognised most of the sources/examples "your" games come from.

    Shame on you for stealing the works of others and trying to pass it as "your own".

  • The jump action only performs if the object that has the platform behavior is in collision with a solid/jumpthru object.

    It would be easier if you posted directly your capx instead of screenshots.

    You can check for the condition "is on floor", if it is true, then the jumping reacts accordingly.

    Check out this game does the jumping (up arrow) works as you would expect ?

    It's only the platform behavior with correct collision box.

  • For the "more programmers" question, Scirra has been looking for one more dev to hire in UK for more than 6 months now, and last I heard they still hadn't found someone that would fit the job/requisites.

    About Scirra Careers link at the bottom of your screen

    For the "change the license fee", the question already rose several times in the past and every time Scirra responded by telling they had no plan on changing their policy on that point.

    And I still think it's a smart move putting them far above their competition on that specific aspect, C2 is so cheap it's almost a steal.

    For the "serious users", C2 is almost 3 years old, we should start to see some of those "serious projects" pop up during 2014.

    For the store/assets/plugins, it's in their bags as well and has been discussed in the past too.

    One improvement will come from the new arcade that should support third-part plugins/behaviors and should have some "linkage" with the store as well.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x11
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs