Kyatric's Recent Forum Activity

  • How Construct2 Licenses work.

    Licenses are nominal, which means you either have a license per person working on the project.

    Or, as a company you can have the license attributed to a computer, but only have one person working on it at the time.

    Size of the team doesn't matter, and Business license is a requisite from the moment you made past 5000$ from your works with Construct2.

    In case of doubt nor to get confirmations of special cases like Aurora Australis' question send an email to where either Tom or Ashley will be able to answer.

  • If you check out the How do I FAQ you can find elements listed like :

    [quote:278hbsu8]Player (platformer behavior) push/pull a solid box - LINK

    Which can give you a good clue.

    In case you're still stuck, post a capx of how you've already set your game so far and a clear and detailed explanation of what you are looking for to achieve.

    I'm also providing an example of a simili-football behavior. I haven't played "Lolo adventure" so I have no clue how it is supposed to behave, but according to your illustration, I bet you could use the example as a base to build upon.

    It's pretty simple and uses the 8 direction behavior on the player and the bullet behavior on the ball.

    It's far from perfect, but I hope it can get you going.

    Also, please, only use the report option for incorrect usage of the forums.

    The report option is not there to bring bad attention on yourself.

    And don't multiply the threads. Bump it after 24 hours if really you are stuck, but don't just go making a new one it adds noise to the forums.

    Also use the "Search" function of the forums, you'd be surprised what you may find by yourself.

  • I don't know what style rpgmaker was/is using, but you can use the browser plugin's action "Alert".

    This will pop up a Windows-like dialog that can contain some message and people have to click the "OK" button to go on.

    Otherwise you can design your own kind of popup by putting some sprite and text object in a layer that will always be on top of your layer list, and possibly with a parallax of 0,0 if your project window's size is smaller than your layout's.

    Then, through the events control when you are displaying the layer as well as the content of the text object.

  • You can also have a search in the tools and resources forum.

  • [quote:ui38y5vp]X

    Y

    XAt(index)

    YAt(index)

    XForID(id)

    YForID(id)

    Return the current position of a touch in layout co-ordinates. It changes to reflect scrolling and scaling. However, if an individual layer has been scrolled, scaled or rotated, these expressions do not take that in to account - for that case, use the layer versions below. The At expressions can return the position of any touch given its zero-based index, and the ForID expressions return the position of a touch with a specific ID.

    X("layer")

    Y("layer")

    XAt(index, "layer")

    YAt(index, "layer")

    XForID(id, "layer")

    YForID(id, "layer")

    Return the current position of a touch in layout co-ordinates, with scrolling, scaling and rotation taken in to account for the given layer. The layer can be identified either by a string of its name or its zero-based index (e.g. Touch.X(0)). The At expressions can return the position of any touch on a layer given its zero-based index, and the ForID expressions return the position of a touch with a specific ID.

    From the manual article about the Touch plugin.

  • Check out the how do I FAQ.

  • If you want to make free games and have enough with C2's free version, than no need to buy a license for now.

    If at some point you want to go past the limits of the free version or go into a more "commercial" way with your games or even support the development of C2, then you can/have to buy the license.

    If your question is "why pay for a license to sell your games", it's because C2's free version doesn't allow you to sell those games, and you put yourself at risk of legal troubles that would cost far more than a license or even a new laptop if you were to try to sell games made with the free version.

  • The post you mentioned guys

    Had to look for more than 6 months back.

    We don't delete posts for nothing, we mostly deal with spam.

    shinkan: Make a sticky of sharing services... yes, maybe.

    I don't really know to be honest, and since now the forums allows you to join files to your posts, we will kind of need less and less of those normally.

    Plus, I personally don't really know of all the sharing services. Might do one in "Tools and resources" maybe, but this won't prevent those kind of posts anyway.

    No sticky does...

  • DUTOIT: I feel the original question is legitimate, and it's OK to ask it in the forums, as it may help other people wondering the same thing in the end.

    No need to be so aggressive neither assertive.

    [quote:1zxfcrs2]But surely if i own the license i am free to do with it as i please?

    Wow that sucks beyond belief..

    mist: As notified, it is part of the text of the license itself that it's only usable by the person whose name it was licensed to.

    That's indicated in the license itself and also in how Construct2 license work.

    It does actually work indeed like most digital licenses nowadays, and maybe you should take a better look at licenses before purchasing them to prevent "surprises" like that with other products you believe you "own" and actually don't. (I'm thinking about some online games and services where you only own a limited right to play/use it according to what the devs/publisher allows)

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  • It's working indeed.

    Maybe only show the three last members in the column, that would make the "Statistics" panel a bit less "wide in height", keeping it more "in proportions".

    Another issue I've noticed :

    When a long title is truncated on the index page, the date of the last post disappears (First post on top) compared to a shorter title (second post).

  • Actually, better than take a screenshot, prefer to directly post your capx.

    It's easier for people to see what's going on and provide help as sometime your issue will depends on how you've setted up certain plugins/behaviors and you can't show that with a single screenshot of an event sheet, it's best to allow people to look through the project.

    Also, IIRC there's already been discussions on the subject, and someone came with a technique to screenshot the whole event sheet pretty easily thanks to a third-part software.

    I don't remember exactly and don't know what keyword to look for, but doing a search through all the forums should help you to find it.

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Kyatric

Member since 18 Aug, 2010

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