Kyatric's Recent Forum Activity

  • Hard to tell without seeing your actual project, so consider posting your .c3p file.

    From my own tests, modifying Ash's example the way you did, it worked as intended, so perhaps some other events in your event sheets are interfering.

    At last, you could consider using the dedicated triggered actions "Mouse: On object clicked" and "Touch : On touched object" instead of using "Any click + On cursor over object" and "Any touch started + Is touching object"

    This might even fix your issue.

  • If you are still encountering this issue, please send an email to supportprc@construct.net

  • The goal of the game is possibly not very clear.

    If the game is supposed to be a die and retry style of game, the length of the death animation is too long, the cause of death is possibly not clear enough and the fact of having to go back to the main screen is very penalizing and not fun for the player.

    A die and retry should allow to get back into play in an instant, and causes of death should always be super clear and the player should understand and feel they made a mistake, and not that the game "cheated them" into dying (which is a bit of what it feels like currently.

  • How to randomize without duplicates (Advanced Random permutation table feature) - LINK

  • From the sound of it, the demo would be a nice support to a crowdfunding campaign where you would get the funding to make the complete game, isn't it ?

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  • The technical limitations are not just about events.

    If you have 3 layers in a layout for example, you are going beyond the technical limitations.

    All the limitations are indicated in the chart in this page.

  • I was hoping that the keyboard input would be caught (like Space bar in browsers).

    Unfortunately it does not seem to be the case from my test.

    Perhaps Ashley will have an alternative solution.

  • Have you actually opened the example link ?

    Have you read the Scripting feature manual article linked ?

    All the informations you are asking for are in both of those.

  • This is a link to the JavaScript "Ghost shooter" example from Construct's start page that contains JavaScript code and shows how to control a character using JavaScript scripting.

    The movement of the character is handled in the "MovePlayer()" function in the code and is commented.

  • Have you tried using the keyboard object and "intercepting" the keyboard combination ALT+F4 ? (On Alt is down And F4 is down; trigger once while true)

  • Be aware that the speech synthesis depends on the voice that is being used and so the voice that is "coded" within your browser, which is not the same in various languages.

    In French for example, the voice reads negative numbers without issue as far as my test go.

    As far as my test go with English as well, the voice does speak a "negative" for a negative result.

    Nevertheless, you are making it speak the text of a text object, so in the end, all depend on what that text is.

    If you have modified it in any way that would make it NOT a number, that might be the reason you are getting issues.

    At any rate, consider the system expressions str() and float() to cast some number into text (string) and some text (string) into a number. That might help out with your issue.

    Consider posting your complete project as well, the issue might be somewhere else rather than where you think it is.

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Kyatric

Member since 18 Aug, 2010

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