Kyatric's Recent Forum Activity

    • Post link icon

    : Removed.

    Perhaps consider posting less variants of the same concept ?

  • Please, this is an English forum, try to stick with it, or at least always provide a translation with your topics.

    Do a research about car games/tracks/checkpoint, I remember there were examples around, can't remember exactly if those were in the tutorials or the forums though.

    I added a translation to your original message and moved your topic.

  • It's been a long week-end,

    I'm sure your message will/is being processed, please be patient.

    The support will get back to you, no need to bump this thread in the meantime.

  • tlearsakura: If you have issues with specific plugins, post in the specific topics of those plugins so that the author of the plugins can help you out.

  • I know ArcadEd used to have one, I haven't checked in a while but likely he's keeping on. (http://twitch.tv/arcaded)

  • Otherwise Scirra proposes a fantastic feature called the manual that you can consult and see what tools are already at your disposal, and build features around them.

    With the Facebook plugin, the Twitter plugin, etc... isn't it what pretty much you are asking ?

    • Post link icon

    There are already several topics on the subject in the forums.

    Please do a search and consider searching in the appropriate forums before making a new topic.

    Closing.

  • Lordshiva1948: Your link doesn't work and doesn't allow anyone to see the demos you are referring to.

    You can't share a folder like that with dropbox, but rather public links to specific files.

    LittleRyuk: In the event where you get your attack going (your capx is so messy, I'm sorry, I can't pinpoint a single event, I'll leave the implementation up to you) add conditions that check the direction of your character and the mouse position (expressions mouse.X and mouse.Y).

    This way, when the character is facing left, but that mouse.X is greater than character.X you know you shouldn't allow the shoot to go.

    Implement it for all four directions (likely as subevent) and you're good to go.

  • This blog article all the informations and links on how to currently export to mobile with Construct 2.

    Note: You need to own a valid C2 license to follow those steps. Otherwise, just forget about mobile and focus on HTML5 development.

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  • By default most visual objects in layouts are non-global.

    As such, when you move from a layout to another, all the non-global instances are destroyed. Global object just means that moving from a layout to another, the instance is not destroyed and stays on screen (which is not what you are trying to achieve).

    If you are looking to have access to your menu even when ingame, you can look into making it a global layer.

    To have "persistent" rooms, you have several ways to do so.

    a/ Each room layout is a different layout in your game. As such, use the persist behavior for your objects.

    b/ Each room is drawn on the same layout, you dynamically load/save/keep the current states of the room in some data structure (array likely).

    A bit more difficult, needs a lot of organisation, you need, when leaving a room to keep somehow in memory the position/state/all useful infos in relation to the objects on screen. And you need when entering the room (likely the condition "On start of layout" or a function of your choice) to first destroy everything, and then place the correct instances in the correct positions/states you saved them in.

    It's doable, it just require more events work on your side and a careful organisation/data structure/planning of what and how to keep it in memory.

  • By reading your previous message, you may be doing a lot of unnecessary work on start of your layout.

    But on the other hand, as you never precisely state what you are actually trying to achieve, you throw assessments about touch plugin and variables is all.

    Try to describe precisely what you are trying to achieve, post a capx of what your code currently looks like, explain what you expect from this code, and finally tell us what exactly you see happening when executing your project.

    From there, it will be easier for us to explain further on or to provide alternate solutions more in par with C2's ways.

  • Be sure to start with the manual article on IAP.

    From there, it contains specific tutorials/links to the various platforms (each platform has a different interface and is maintained by a different company, as such, its best to rely on their documentation to be up to date on how to sett items in their interface).

    Once you have correctly set the item on the backend of the platform, enter the ID for this item in the IAP plugin for Construct 2 and use the conditions/actions mentioned in the manual article.

    You can indeed also search for the IAP keyword in the tutorials section.

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Kyatric

Member since 18 Aug, 2010

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