Kyatric's Recent Forum Activity

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  • Your platform behavior needs not to have the "Default control" property to yes.

    You need to have a keyboard plugin added to your project.

    You need to have a Timer behavior added to your main character.

    You need two groups of events that serve as "inputs". One regular where each key down does simulate the correct control, one "Invert" where controls are inverted.

    On collision with the Curse, you deactivate the regular input group, activates the invert group and run the timer for the amount of time you want the controls to be inverted.

    Then when the times runs up, you activate/deactivate the input groups accordingly and you are done.

    See this example capx made in r203.

  • I invite you to check this tutorial that deals with HUD cooldown bars but is pretty much the global mechanic of what you are looking to do normally.

    Otherwise in the tutorials you could search for the keyword "Health bar" that also seems to give back a lot of results about using a bar.

    If this is still not what you are looking for, you should try to explain further the specific mechanic that you are looking for, as obviously when you say "progress bar" it sounds like you are expecting something that is not expected from people who already made tutorials on the subject.

    I hope this helps out.

  • When deleting one of the index, you should resize the array as well to reflect the fact that this index is gone.

    So resize to array.width - 1 should make it work.

  • DrewMelton: You got a couple answers to your request, that's not what I would call "being ignored".

    Or maybe you are referring to the fact that it's not a feature that made it yet into C2 ? Well, you posted it about a month ago.

    You likely don't know it, but Ashley does prioritize features that makes it in new versions. And I wouldn't be surprised if this feature is not highly prioritized.

    It would be a nice usage improvement, sure, but it's not critical at the moment. You can still use C2 efficiently "despite" the lack of that feature.

  • Confirmed for new projects in Win7 too (r203).

    On projects made in r202 the problem does not appear.

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    derikvlog: Removed.

  • Hello, this is an English forum, so please, stick to English or at least provide a translation alongside your posts.

  • Thanks for the bug report Aphrodite, it should be fixed now.

    Thanks for the mention on the music(s)

    Indeed the "management" part is calm and soothing on purpose, since it's more a reflexion and "no stress" part of the game (although you don't want to be out of money with sirkles that can't fight).

    I'm a bit sad that fights feel random, as they not really are.

    The stats do play a role in each attack. It's a bit obfuscated indeed though.

    SPOILER

    ***

    The formulas behind the game :

    Fast attack and Light defense rely on Speed, Strong attack and Heavy defense rely on Force.

    Attacks cause damages, Defense cause a reduction on those damages.

    Dodge makes a reduction based on speed + dodge stat

    Special deals damages based on speed + force + special stat

    ****

    ****

    END SPOILER

    Thanks again for the feedback

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  • Aphrodite: What are the issues you encounter ?

    Have you gone to a "Fight" ? Do you still think the music there is calm ?

    You can leave feedback either in this forum or on the game's page itself

    And by posting this message, this is already some feedback, thanks for it.

  • Sirkles

    Use Sirkles to fight for you in the arena.

    Make money to cure and improve them, or even hire better ones.

    Play with the mouse or Touch input on supporting devices.

    Fullscreen button is in the top-left corner of each page.

    Be sure to leave feedback and enjoy.

    Ludum Dare Page

    Topic of the game in those forums

    GL everyone, waiting to see on your entries as well.

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Kyatric

Member since 18 Aug, 2010

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