Kyatric's Recent Forum Activity

  • In the event(s) that decrease(s) the value of ScorePoints, instead of using an action "Substract from global variable", prefer to use "set global variable value" and use the clamp() expression.

    clamp(ScorePoints - 1, 0, 999)

    Clamp is a system expression that limits the returning value between the min and max values provided.

    In the example it limits with minimum value 0 (so never negative) and max value "999". Adapt max according to the possible scores that can be achieved in your game.

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  • As far as I know ProductPrice and ProductName does not return values currently.

  • Moreover I've updated the tutorial I was talking about.

    It now contains a detailed part about IAPs.

  • Global and local variables as well as groups count as events.

    You can see the exact number of events used in the down state bar to the right.

    At worst post your capx so we can see it by ourselves, but that would be the very first time that a proven "out of limits when the limit is not reached" happens.

  • desasteraang: Event 16 the parameter index needs to be a number.

    Here strictly "0", not "Function.param(0)".

    Make sure also to set the origin point for the obstacle for it to work as if it was resting on top of the block (likely setting it at the bottom of the object).

    You also need to do a few modifications in the action that calls the function "obstacle".

    You need to add a 4th parameter : "Block.UID"

    And in the function "obstacle", add a condition (event 16) Pick Block by UID Function.param(4).

    This will make sure to pin the obstacle to the newly created block and will prevent strange behavior from happening.

  • You should actually directly post your capx instead of a screenshot.

    This would make things easier to investigate and see go haywire.

    You provide a decent amount of informations, but this is still divination you are expecting from us.

  • Actually do try the inverse, instead of "Player is overlapping treasure" -> "Treasure is overlapping player".

    Same for "ActiveTile", since you have on top of your condition one instance of "Treasure" which is picked, being the one you touched on.

    This is THIS instance that helps deciding the other conditions and picking the appropriate tile.

    The order of the destroy action does not impact there since the treasure instance will only be destroyed on the next tick no matter what.

    The issue there is mainly the picking of the "ActiveTile" instance I think.

  • If you could find a consistent way to reproduce the issue, perhaps you could report it as a bug and provide Ashley with the capx and the reproduction steps so he can have a look into it.

    Possibly it could be a case where a "big project" could cause the issue. But there must be clear steps on how to reproduce the issue all the time for the investigation time to be worth.

    Now, are you sure also that "your serious project" is not just using too much memory ? Too large textures ?

    Apparently you are using third-part addons, those cannot be accepted in a bug report. Does the issue still happen without them in the project ?

    Also, C-7 mentioned "disabling" events, and you talked about "deleting". It's actually not the same thing.

    Are you sure you tried the actual debuging solution proposed of right-clicking an event and "Toggle disable" it so that it is crossed.

    The event is still a part of your project, not just "deleted". If the issue is about the size of the project/number of events, this could help pin point that issue.

    You are the one who knows best the project so help out others helping you the more possible.

    Moreover, doing such tests you can make sure you actually did not made some code mistake (inefficient loops ? groups that take too much action/CPU load ? ...) that you could actually correct on your own.

    Finally this seem to happen on NW.JS preview, is it the same in a regular browser ? Previewing in browser and checking for errors in the browser does the console bring up more informations that could actually be useful ?

    You can't just throw your project at someone, expect them to look at the code, understand it and debug it for you if you don't first dig up a bit what the issue could be as well. At least pinpoint where it is happening, under which circumstances, how to reproduce it on a consistent manner, so a logic can be made out of it.

    Here's a rocket I've built myself.

     ^
     #
     #
     #
    / [/code:obzrlf07]
    When I turn the ignition on, sometimes it fires, sometimes it doesn't.
    You cool if I mail it to you and you send it back to me fixed, right ?
  • If your game was exported as HTML5 website there was a index.html file which was the file to "execute" to play the game.

    Define "apache files".

  • Or i can send you my capx on private message only

    No thank you.

  • No capx, no steps or clear explanation how to reproduce = nothing to investigate.

    Useless bump.

  • In November 2015

    New releases

    • Release 217 Beta - Support for NW.js 0.13.0-alpha5; other bug fixes and improvements.
    • Release 218 Beta - NW.js 0.13.0-alpha6 support, experimental canvas video recording, touch pressure.

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and providing all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    Third part addons

    WebGL effects

    Blog posts

    • Scirra
      • Important updates about web publishing - An article in which Ashley tells us about an important general change that will come globally as far as web publishing/hosting is concerned and also important notes concerning Construct 2 Windows support.
      • Level Zero - free Construct 2 book - An article in which Tom tells us about this book aimed at beginners and its authors and gives us a link to temporarily download it for free.

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    Last month of 2015 is starting !

    See you next year and I wish everyone a good end of year.

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Kyatric

Member since 18 Aug, 2010

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