chrisbrobs's Recent Forum Activity

  • New example Cap,(1024 x 768) 16/3/2011

    Pitch and yaw settings altered.

    3D box now responds to the guns target box.

    Added shooting gallery at end.

    The link for this cap (Shootercap2.rar) is in the first post.

    work in progress, still only a demo.

  • Actual working example, save now working. (includes sprite-sheets)

    http://dl.dropbox.com/u/22173473/Sprite%20splitter.rar

  • i managed to work out a way end up with transparent images. You have to start with a transparent sprite sheet! you can the edit it as much as you want and save out your frames

    http://dl.dropbox.com/u/22173473/sprite%20transparency.rar

    Heres a new cap for anyone who's interested, This isnt the finished version of the program but you can create a basic 8 frame set of transparent animations and the program automatically creates a sprite with the frames included and platform behaviour a the top of the screen.make sure you create the frames 1 to 8 first before using the other buttons.

  • Thanks for your help and cap files Noga and DranenX . Never used RTS before, but i remember downloading a couple of tutorials about it. Study time.

  • How do i make a player that uses platform behaviour perform the following actions ?

    <img src="http://dl.dropbox.com/u/22173473/path.png">

    1, Click circle1 and the player walks to this position, then stops. (including walk animation).

    2, Click on circle 2 and the player jumps onto the crate.(with animations)

    3, Click on circle3 (the top one) and the player jumps up onto the platform.(with animations).

    OR......from position 2 on top of the crate -

    4, Click on circle 3 at the base of the ladder and the player walks off the crate and stops at the base of the ladder (with animations).

    5, Click on circle4 and the player climbs up the ladder stopping at circle4.

    Basically, i need the player to be platform behaviour based, but also respond to mouse clicks.

    The ladder climbing part is not 100% needed, but the walking and jumping parts are.

    Cheers

  • I tried to used the XAudio2 to play the background music. But, i don't know, it always won't play..

    At Event sheet, i use (Start of Layout) and then the action is (play music from file).. I type (AppPath & "My Music.mp3"), when i tried it, there's still no music..

    Please, anyone can help me? I'm still new with the Construct..

    Make sure the file 'My Music.mp3' is in the same folder as the cap file.

    If its in a sub folder you would need the path, eg AppPath & my sounds \ My Music.mp3.

    Hope you sort it.

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  • Thanks toralord.

    I didnt know you could link to individual files inside main folders.

  • Kids drawing thingy (construct 2- 30)

    New link added so you dont have to download and open the rar file.

    http://dl.dropbox.com/u/22173473/chalkit/index.html

    Old link if you want the rar file.

    Sorry about the zip, but i did ask the question regarding index.files

    http://dl.dropbox.com/u/22173473/kid%20drawing%20thing.rar

  • Here is all the sample info for xna sprite sheets:

    http://create.msdn.com/en-US/education/ ... rite_sheet

    That upload does'nt appear to contain a sprite sheet? unless its the image with the green circles on it. I will investigate further and get back to you.

  • Hi,

    I dont know if there are official ones, but here is a link to mine-

    <img src="http://dl.dropbox.com/u/22173473/C2%203ds.png">

    http://dl.dropbox.com/u/22173473/C2%203d%20logos.rar

    The download also contains a fully textured 3ds model that i created.(free to use)

    note...im assuming the scirra guys dont mind

    cheers

  • Looking forward to trying this out this evening!

    Don't plan on having a 'lads night in' playing it! it is only a very short test demo, and i might have messed the 'yaw' and 'pitch' process up. i blame my monitor.

  • Chris,

    Is there any way you could make this app go both ways? For example, making it possible to turn animations into spritesheets that are compatible with xna? Gamemaker 8 exports spritesheets, but I'm not sure about its compatibility with C# and xna. I've just started using xna and this would be so helpful, and I know a lot of xna users that are REALLY wanting this.

    I can't even get this one working yet!

    Have you read the post by 'Horrendous Games' ?

    He has included a download link for a free for a 'Sprite sheet stitcher'

    http://www.scirra.com/forum/viewtopic.php?f=23&t=8271&p=63297&hilit=sprite+stitcher#p63297

    Do you have any example XNA sprite sheets i could look at to check the spec?

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chrisbrobs

Member since 10 Aug, 2010

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