chrisbrobs's Recent Forum Activity

  • Ashley with regards to my earlier question about the browser object, i tried a couple of variations:

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\photos\me.png"

    This allowed me to click on a sprite(thumbnail image) an it opened the larger image in a seperate window. (what i wanted)

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\photos"

    This opened the following (list of files) in a seperate window:

    Index of C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJect

    Name Size Date Modified

    [parent directory]

    me.png 31.7 kB 13/06/2011 19:51:34

    UFO caught on video .png 21.8 kB 13/06/2011 20:20:26

    UFO caught on video.png 21.8 kB 13/06/2011 20:19:44

    UFO field crash.png 42.4 kB 13/06/2011 20:18:34

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\runexe\fullsquare2.cap"

    This downloaded the cap file named 'full square2' to my downloads folder, i was hoping to run it?

    Hope this makes sense.

  • Here's some 3d models that could be used as menu objects:

    All created with Cybermotion 3D designer.

    menu<img src="http://dl.dropbox.com/u/22173473/menstuff.png" border="0">

  • Ok Ashley, will give it a go, i wasn't sure what path i would need to include though?

    Im trying to create something i could put on a disc to include with a C.V.

  • "Browser plugin: can navigate to pages, get browser details, etc"

    2 questions regarding the Browser plugin

    1,During a game, Is it possible to use the browser object to open/display images that are on my hard drive, in game?

    i want to create a 'showreel' type app containing a collection of thumbnails that the user click's on to see the full image.

    2, Can i include the path to an exe. file.

    (I made an app that opens YOUTUBE vids and it works 100%)

    You guys must never sleep!

    thanks in advance.

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  • The box will disappear if it is too far away from the camera? Thats Normal.

    Try this cap

    <img src="http://dl.dropbox.com/u/22173473/3dzdepth.png">

    http://dl.dropbox.com/u/22173473/3dz1.cap

  • For a 3Dbox:

    1, Goto the object properties.

    2, Change the 'z' depth setting (the one underneath 'Depth')

    3, Enter negative settings to move the object away from the camera.

  • Thanks for the example. I was wondering what alias meant.

  • Thanks guys, i will have to try and make a 'game' one day, instead of examples!

    Regarding the settings for the animations, the following 2 settings seem to control the speed:

    <img src="http://dl.dropbox.com/u/22173473/faster.png">

    (The second value set lower makes the animation faster)

    http://dl.dropbox.com/u/22173473/BoxingTutorial3.rar

    This cap work a bit better and contains a 3d Punchbag (ive got to sort the collisions out for it though)

    Important point regarding the settings

    To change individual settings for each characters 'Bone' behaviour, you select the characters sprite that has the bone behaviour assigned to it and select 'edit' to start bone editing mode.

    When you change something and you want to test the new settings, you have 'close' bone editing mode before the new settings take effect.

  • "Now they give me the same value, but it's 1,50mb."

    I downloaded your cap ( 1.00mb vram ) when run.

    Resized the sprite, and it was ( 0.06mb vram ) and the sprite still looked ok?

    <img src="http://dl.dropbox.com/u/22173473/rocksmall.png">

    http://dl.dropbox.com/u/22173473/smallrock.cap

  • I know what you are saying, but the backgrounds are...just backgrounds? They dont need to be massive images anyway. With a decent image editor you can create resized images, then enlarge them in Construct without Distortion affecting them?

    Sorry if i am not understanding the original post.

  • The Rayman games graphics were created with 'UbiArt Framework'

    http://ubi-art.uk.ubi.com/category/developpement/

    "The idea behind our animation system is to be able to animate any kind of image. The image may be a 3D rendering, an India ink drawing, a modelling clay background, an image drawn on a graphics tablet or a scanned image, and so on. In fact, any visual source can be used. We put the focus on freedom and simplicity, to make it easy to start a project and add content without much hassle.

    Once the drawing is ready, an in-house tool lets us add the skeleton and determines which part of the drawing will move and how. Then all the animator has to do is design the animation poses, and the tool takes care of the image deformation.

    1, Create an image for the level.

    2, Cut it up into pieces.

    3, Add a bone to each element, to compose the skeleton.

    4, Bring it to life by animating it? It?s that simple.

    If you?re into the technical stuff, we use 2D patches to contort sections of the image with a level of complexity that can adapt to the potential needs of the final rendering and the target machine. This technique adapts remarkably well to this type of animation and gives excellent performances in a real-time context."

    <img src="http://dl.dropbox.com/u/22173473/main%20layer.png">

    <img src="http://dl.dropbox.com/u/22173473/All%20layers.png">

    (The green dots are bone connection points)

    Construct has all the tools needed to make a game along these lines. (layers, transparency, bone behaviour....etc)

  • Here's a simple way to make a Boxing Game with fighters using the 'Bone bevaiour'.

    (99.97)

    <img src="http://dl.dropbox.com/u/22173473/BoxingTut1.png" border="0">

    You control the Blue Cloth character.

    Left right arrow keys to move, left right mouse to jab and punch.

    The opponent only has Basic AI at the moment, but i will improve it as i go along.

    There isn't a written guide, but the events have comments above them, so you should be able understand them.

    BOXING1

    BOXING2

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chrisbrobs

Member since 10 Aug, 2010

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