chrisbrobs's Recent Forum Activity

  • Your examples contain 9 pieces/ panels.

    Is there a formula I can apply to your examples, if I want to have...say 20 or even 30 blocks?

  • <img src="http://dl.dropbox.com/u/22173473/MrT.png" border="0" />

    Many thanks.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • chrisbrobs : strange, that means that between the moment I was editing the various files and the moment I uploaded, I forgot to save the implementation of one of the actions.

    I'm going to check that this afternoon and reupload it...

    Still crashing Construct, when I attempt to open your example?

    Any chance you can post the fixed one.

    Cheers

  • Drag and drop Panels.

    Can somebody please help me with the following ?

    I want to be able to drop the grey(drag and drop) PANELS into the blue larger square(sprite)

    If a grey PANEL overlaps one thats already in-place, or it isnt inside the blue square, I need it to 'snap' into the nearest correct position when its 'dropped'

    NOTE: The panel doesn't have an 'overlap at offset' condition like a normal sprite object.

    <img src="http://dl.dropbox.com/u/22173473/DROP.png" border="0" />

    Thanks in advance.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Bert@ Construct game size 98 mb.

    98 mb for a browser based game is way too much.

    If your not using animated objects, and your sound files are tiny why is the project so big?

    Are you re-using the same textures throughout the game or using a different (full size) background image for each level.

    You must have a good spec PC if the games running at a solid 60 fps.

    By the way, Chrome app store has a 10 mb limit for packaged apps.

  • This might help:

    (pf_texture, pf_tiling)

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  • It's really not a complicated game. It runs perfectly on PC's. I'm just hoping the you guys and appmobi work something out. I'm also wondering if down sizing my game from 960x640 to 480x320 will get it to work on mobiles, and if so is there an easy way to do that?

    -------------------------------------------

    It would better if you provided more details of your game ?

    How big is it (MB) ?

    Audo file sizes ?

    Does your game have a lot of animated objects ?

    What size sprites are you using for your animations ?

    60 levels sounds alot!

    Without this info, its impossible to work out.

  • When i try open this 3d models i have runtime error what i should do to open this files?

    Can you be a bit more specific, what file are you trying to open ?

    Are you using Construct Classic ?

  • I made a couple of tools with C1 a long time ago, you can try them if you want?

    Cap file

    Spritetoanim

    Rar file(cap inside)

    SpriteSplitter

  • Kyatric@

    "chrisbrobs: Just to be sure, you made a folder inside the folder plugin, or just dropped the file in the root of the folder plugin ?"

    Screen-shot of Pode files inside C2 plugin folder:

    <img src="http://dl.dropbox.com/u/22173473/pode.png" border="0" />

    Is this correct?

  • After dropping your 3 files into the plugin folder, and running the example, I get an error:

    "Check failure...Action ID does not appear to exist in related plugin"

    Do I need to remove or overwrite something ?

    Chrome browser XP sp2

  • I had this in my sound files...I think its a crow?

    crow

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chrisbrobs

Member since 10 Aug, 2010

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