chrisbrobs's Recent Forum Activity

  • I know this has been talked about before, but the issue is still present. After you click in a textbox, it stays in focus and cannot return it to the keyboard.

    My project is a level creator where I place objects and use the keyboard to move the screen, and the textbox displays a text string that can be copied. After I highlight the text to copy and paste, I cannot use the keyboard to move the screen again.

    Shouldn't the textbox lose focus as soon as you click somewhere else?

    Having the same problem (still using R109)

    Quick workaround_

    Use a spare Textbox....(I named it TextBoxdummy) and destroy it at startup

    Then use the following events -

    <img src="http://dl.dropbox.com/u/22173473/dummytext.png" border="0" />

    Basically you create the dummy..give it focus, then destroy it.

    Good luck

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  • Couldnt open your capx ...using r109

    Anyway, try the following capx-

    download

    Good luck

  • Problem: Text objects HOTSPOT position. r109

    1, Create a text object

    2, Centre the hotspot

    3, Right click and Clone

    4, The clones hotspot is topleft

    <img src="http://dl.dropbox.com/u/22173473/textobjecterror.png" border="0" />

  • Filesaver plug can be used to save images or text files.

    <img src="http://dl.dropbox.com/u/22173473/filesaverim.jpg" border="0" />

    In the above example: (using MultilineBox plugin also)

    1, I used the FileReader plugin to load new image texture for a sprite.

    2, Clicking 'save1' button saves the texture as 'PIC.png'

    3, Clicking 'save2' button saves the image as 'test.txt' (Base64)

  • L4T3NCY@

    The original "Random Unique Number Generator" tutorial I saw does this perfectly, but doesn't give any of the visual excitement of "coming to a rest" on the winning number each time. It just instantly spits out the unique number.

    Why dont you just use the above tutorial as a base..and just add some graphics?

    Here's a simple example:

    <img src="http://dl.dropbox.com/u/22173473/randomnsplash.jpg" border="0">

    Play

    Download Capx

    (Credits to kittiewan for the tutorial)

  • Hi,

    Question1:

    Where are your sprites for when the reel has stopped? As in, I see oranges and cherrys in browser when running it, but I can't find them 'anywhere' in the capx. I've even looked inside every sprite's animation frames as well.

    Check the sprite object 'reel 1'...the second animation called 'stop'.

    Question2:

    On the note of using animation frames, is there a way to delete or 'skip' animation frames during runtime? I thought of removing each frame as it came up, 1-by-1, so they wouldn't show up on subsequent spins, until eventually there'd just be the 1 last frame left spinning and inevitably win?

    Have you got a illustration or image (or even a basic capx) that I could look at ?

  • Here's my 'nearly finished' Roulette Game.

    I'm just trying to work out out to place multiple bets..so at the minute you can only bet 1 chip per spin....I will finish this game by Monday though.

    <img src="http://dl.dropbox.com/u/22173473/cassplash.jpg" border="0">

    Play

    Instructions

    1, Drag and drop a chip to place a bet

    2, press spin

    3, Right click mouse (and hold)to see betting tips.

    Please let me know of any bugs.

    Thanks

  • I posted a couple of slot machine examples quite a bit back...here's the link-

    Forum link

    Here's another example I didn't post (uses seperate sprites for reels)

    Link

    Good luck.

  • Nearly forgot about this one!

    Not quite the 20 levels..more like 1.

    Anyway here is a quit demo is for testing the mechanics.

    <img src="https://dl.dropbox.com/u/22173473/splashimage.jpg" border="0">

    Gameplay-

    1, Right Mouse (KEEP PRESSED) to activate scope/zoom

    2, Left Mouse to Fire

    3, Shoot the gaurds and barrels

    Note..

    You can only shoot when ZOOMED IN (its not a fault!)

    Should get a decent frame-rate on Chrome

    PLAY

  • I managed to build a basic C2 example for testing purposes...

    I have only included about basic set of about 30 textures but you can still create some pretty good characters with it.

    Here's the link if anybody wants to try it -

    LINK

    <img src="https://dl.dropbox.com/u/22173473/interfacea.jpg" border="0">

    The image below is the first texture you see when you start the application-

    <img src="https://dl.dropbox.com/u/22173473/defaultwindow.jpg" border="0">

    More to come.

  • Cloth simulation in C2

    Link

  • Top down view sprites also possible-

    View

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chrisbrobs

Member since 10 Aug, 2010

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