DtrQ's Recent Forum Activity

  • <img src="http://dl.dropbox.com/u/24325446/postx2.png" border="0">

    Hadegonia is action-puzzler platform game with grimm psychedelic style.

    Wear your bearsuit and go down into surreal world world inhabited by strange entities, crate boxes, demons from various cultures.

    Watch the life bar - this dark world constantly drains your energy.

    You can readjust controls with keyconfig.exe

    Check readme.txt

    <img src="http://dl.dropbox.com/u/24325446/shot11.png" border="0">

    <img src="http://dl.dropbox.com/u/24325446/shot22.png" border="0">

    <img src="http://dl.dropbox.com/u/24325446/shot33.png" border="0">

    Trailer

    [TUBE]SunDxh_BpQw[/TUBE]

    DOWNLOAD

    Mirror

    P.S. Well, I think it's kind of adult game, so I warned you

  • It's never too early to start learning :)

  • Easy and effective way:

    + System: Always (every tick)

    -> Sprite: Set position to clamp(.x, 0, LayoutWidth ), clamp(.y, 0, LayoutHeight )

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  • I think the problem is hotspot.

    Keep position of all hotspots of all frames of all animations at same coordinates.

    Select hotspot tool, press "5" on numpad to place hotspot to center of frame, then hold Alt and click on hotspot to apply this hotspot's position to all frames in animation.

    Repeat it for all animations

  • Is it only test level, with no enemies, or I've just stuck?

  • FF5 - 60fps at first few seconds, then droped to ~30fps

    Opera 11.11 - 5fps

    Win7, P4 3.3Ghz, 2GB RAM, Radeon hd 2600xt

  • Hi lucid, I have suggestion about new expression, I think it will be very handy.

    Something like usual lerp, but with persistent speed. Like lerp\cosp it will have starting value, goal value and change speed rate. I know I can compare values to determine in wich side move from starting value, but to have it all in one expression will better.

    (Sorry if I missed something like that already exists)

  • Successfully logged with temp password, can I change it now, is it safe?

  • Wars over? Don't think so.

  • You are doing somthing wrong

    Sprite[Platform].VectorX works fine for me

    Are you sure you are using "set text" action under "Always" condition?

  • Try this

    http://dl.dropbox.com/u/24325446/tar.zip

    (I used "-1" for NumTokens because of some crappy stuff appeared in the end of string, don't know what it was)

  • everything in construct is a plugin. every object and behavior is created with the same sdk. the only difference is some are official plugins made by ash, davo, and rich, and some aren't. I can definitely respect wanting to understand the math well enough to do it without the new plug, and tulamide already showed how, but avoiding using the faster way once you do understand it is kinda pointless, imho. Especially since in circumstances where it takes more than one construct expression to achieve it, the plugin will always be faster, both in the time you take to write and read your own code, but also in the execution speed, as the c++ within a plugin runs faster than construct's interpreted expressions. that speed difference won't matter in most caps, but good to know anyway

    I know it all, main reason why I don't want to use 3rd party plugins without extreme need is most of them are unstable and buggy. And even if this one is pretty stable I still want to know how to do things without plugs.

    Bad news for me is that I'm not very good at math

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DtrQ

Member since 1 Aug, 2010

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