DravenX's Recent Forum Activity

  • Translation from xzalion for those who don't understand ."hey friend i downloaded the game and it kicks ass".Dankie my vriend ek doen maar my beste,Ek wil nou meer begin om platformers en adventure games te maak.Translation "Thanks friend ,Im trying my best ,I want to do more platformers and adv games".

  • http://dl.dropbox.com/u/7658043/Othelia.exe

    <img src="http://dl.dropbox.com/u/7658043/screenshotO.jpg">

  • Segal Sagal Showing his or her true colors.I pity you mate.

  • Segall, Sagal whoever you are, please do not respond to my threads as you are no help at all .As for the rest thank you for helping me.Sorry for Blowing my lid but i got so frustrated when i tried to create this damn tetris game.

    And i never said i did any "awesome stuff" or great games.Sorry Segal im not going anywhere im afraid and certainly not because you said so.And stop using god's name in vain like that or are you some athiest who only believes in empty beer cans.

  • Fine then don't help out , keep ignoring me.I will figure it out or use xna studio to create a simple tetris game. Help and support lol more like no help ignoring support.Why do i always have to go agro first if i need help on these forums??.

  • http://dl.dropbox.com/u/7658043/tetristype.cap

    Ok here is the cap example i made with v99.94 .Now how do i move the block left and right?.The left and right movement must end as soon as it touches the collision block.Sorry for being such a nag but i really just want to create a tertris type game with CS.

    I have tried the movement behavior with a left and right behavior but then when the blocks collide they do not stay on top of each other.And when i use the sprite.X+1 command then i cannot stop the tile from moving left or right once it collides with the collision box.

  • thnx for the help ,But creating a collision rectangle does not seem to work.Can i use a type of variable that destroys the tiles once they line up or something.Im so confused .Is there a feature in Construct where i can use some kind of a grid system?.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Im creating a tetris type game but i have no clue how to destroy the tiles once they are in a row ,Could someone please help or send a demo cap so i can understand how to do this with Construct.

  • <img src="http://dl.dropbox.com/u/7658043/1.png">

    http://dl.dropbox.com/u/7658043/blue.zip

    Here is the blue animated character that ive animated with daz3d.Non-Commercial use only.I have included the zip file with separate png files for walking up,down,idle and walking right.

  • A basic energy bar spritesheet that i created.Right Click on image and choose save as to dl the sheet.You may use it for your Commercial or Non-Commercial projects.

    <img src="http://dl.dropbox.com/u/7658043/energybarBasic.png">

  • http://www.xpounded.com

    They have a basic 2d sprite character creator program.It also depends on what type of sprites you want to create like 3d rendered sprites or just basic 2d rendered cartoon type sprites.

  • Well i have seen the errors of my ways.I had too many amitters going.Something like 100 amitters at any given time.i have toned it down and the game is running smooth again.Also i had an issue with my gfx card overheating but it's fixed now (added liquid cooling).Hopefully all my games wil run the way they are supposed to run again.

DravenX's avatar

DravenX

Member since 23 Jul, 2010

None one is following DravenX yet!

Trophy Case

  • 14-Year Club

Progress

14/44
How to earn trophies