DravenX's Recent Forum Activity

  • <img src="http://dl.dropbox.com/u/7658043/alien.jpg">

    http://dl.dropbox.com/u/7658043/AlienEscape.zip

    Made this demo a few months ago.I will change the sprites/music/sfx once i get started on this project again.I used this game as a test for another project that i was working on.The demo is quite large as i used HQ Textures and Music.Note: The game takes a while to load on slow pc's.

    Recommended : 2.8 Ghz Dual core ,1GB ram , 128 Meg GFX card.

    Controls : Arrows to move , Use the mouse to rotate the turret , Left mouse button press :Shoot

  • 10/10 as usual.You should go pro.

  • Attan Yes i know the movement needs some serious work and the bullets moves slowly ,But this was still wip stages.I have shifted the project over to XNA .I love to code and i can do a lot more with coding.

    In the XNA version i have multiple bullets aka bullet hell ,Better upgrades ,Fully rendered cut scenes and best of all i can change from 2d to a 3d camera view very easily.I wanted the ship to rotate 180 degrees when i pressed the A button but i just cannot figure out how to do this in Construct.

    I will still continue with the Construct version at a later date. yeah just wanted to see what it would look like with the CS does art intro.I did a better intro on the XNA version which shows your ship on the grid in 3d (almost like Tron) and then the ship collides into the Dravenx logo which then shows the game's title screen.

  • Well i disassembled my xbox360 and placed it into a modded pc towercase. It's got liquid cooling with extra fans which runs from an external power supply.Now it runs perfectly cool.I also decided to replace those dreaded xclamps which seemed to warp the mobo.

    A big thank you to my friend who helped me with this.He had his xbox360 this way since 2006.Hopefully i can play xbox360 games again for some time.Well if it dies again then it will be no big loss because i love the PS3 more than xbox 360.

  • [quote:17iupp8a]It's weird... it's like they just need time to rest or something. It will eventually s**t itself again though, so don't get too attached.

    Yes

    Ashley : Believe me , it's well ventilated.It's in an air conditioned room and the room temp's always at a low 19 degrees celcius.

    One thing i noticed though,When i keep it on standby then i get the dreaded RROD ,But when i unplug the powerbrick and leave it off for 15mins then it works without any problems.Just before the RROD shows the 2 fans at the back sounds wierd it goes fast then slow then fast and slow and then i get the RROD.Maybe the fans aren't getting enough juice so then the poor old xbox360 stresses and throws out the RROD.

    It's still working like a charm though.Been playing for 3 hours without any freezing or rrod's.

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  • Mine was constantly giving me an RROD.So i plugged it out,put it in it's box and now months later when i switched it on it worked .

    Had my ps3 for 3 years now and had no problems with it so far (touch wood).One of my friends made a mod out of his old xbox360 (bought 2006) by putting it in a standard pc tower box with liquid cooling and his xbox360 is still running with no freezes rrods etc...

  • After leaving my old xbox 360 lying around in it's box (RROD, waranty expired) i thought i had to hook it up to my lcd screen and see if the Red rings of death was still there.To my surprise it worked!! wtf how is this even possible??.It still gives the occasional RROD but when i switch it off and on again then it works again.I played for 2 solid hours and not once did it freeze up on me.

    Has anyone experienced this?.If a component fails then it usually stays broken.The new slim xbox 360 looks more stable than the old one though.Maybe i will buy a new one later on.Does anyone have the new slim xbox360 and is it more reliable than the old model??.

  • [quote:2glyr12x]Here is an example that Deadeye made a thousand years ago,

    lmao certainly feels like a thousand years ago

  • Ah of course thanks ROJOhound .The sounds are working as it should now.

    Thanks Steven I will do so in the future

    Use grid movement ,Got it

  • will grid behavior fix that sound problem??

  • Sorry for double posting.Here is the cap that i made.You will notice that when you press the up and down arrow at the same time then the wakka wakka sound will keep on going without stopping.

    I managed to get the collisions right by widening the hallways.

    http://dl.dropbox.com/u/7658043/PacmanCS.zip

  • Ashley : It's minor problems like Collisions ,Sounds and when the ghost hits a wall then he must go around that paticular wall in a certain pattern.Sounds simple to do but the moment the ghost hits the wall then he moves in the opposite direction that i wanted him to move.

    As for the sound ,When i press up and right together for instance then the sound would keep on going like it was set to looping which it isn't.And i have used Trigger once while true for those particular wakka wakka sounds.

    The collisions are the hardest part because im using something like when right arrow key is down/Sprite.X+5 and Sprite.Y+-5 for up and down with anims.When the char hits the wall then Sprite.X-or+0.It works but when i go around a wall too quickly then the char gets stuck sometimes.

    This is using GML code within Game maker which works almost in the same way.But i don't get collision problems this way.Eg : char getting stuck.

    [quote:3khhht36]{

    if (keyboard_check(vk_left)) x -= 5;

    if (keyboard_check(vk_right)) x += 5;

    if (keyboard_check(vk_up)) y -= 5;

    if (keyboard_check(vk_down)) y += 5;

    }

    As for sending a cap file.Im just testing this so i haven't saved anything yet.

    [quote:3khhht36]Some problems do lend themselves better to coding, especially certain algorithms. If you prefer to implement your game in GML, then nobody's stopping you.

    I know.But i really want to create the game on both versions and make a comparison with Speed,Gfx,Sfx etc....I don't want to prove anything like oh this app is better than that app.Im trying to go multi platform on MMF2,GM8.0,XNA and CS with one game.Just want to see if i can pull this off.

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DravenX

Member since 23 Jul, 2010

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