Hasuak's Recent Forum Activity

  • Wow, didn't expect so many people agreeing with me. Maybe we'll see something in a future update.

  • My game has quiet a pile of event sheets and layouts and their tab gets constantly cluttered as I jump between them all the time. I don't mind the clutter, but the problem is that if I'm trying to work fast, it's hard to discern between event sheets and layouts without clicking them to see what they are. The random color they're given isn't enough to keep switching between them simple enough.

    I'd propose that either event sheets or layouts should be shown with different style or scale on the tab to make it easier to recognize them from each other. What do you guys think?

  • bump?

  • So I have lots of animations with duplicated frames for reasons. Whenever I reload the frames from original sources, only the originally loaded frames get replaced but the duplicates stay the same. This is especially painful when I , for example, re-render most of the animations for my character and then reload them. It forces me to do all the duplicating work all over again.

    I think this is something Construct devs should look into. Maybe prompt a question asking if replacing the duplicates is okay before doing it so both ways is okay?

  • Hey, I've got some questions about Q3D before I might buy it.

    • Is the 3D stuff visible in C2? Or do I have to constantly jump between the editor and game engine to see what I'm doing?
    • Are you planning on making a demo version of Q3D?
    • You meantion lightmapping on your website. Do you mean baked lightmapping inside C2?
  • Hey, I'm kinda necroing this thread, but I was wondering if this talk about WebGL support only applies to web browsers? Or do the same rules apply also to Node Webkit games?

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  • Oh, I just found your project randomly on Google. Nice to see you're making it on Construct 2. I'm also working on kind of a similar game in gameplay-sense, not the style. Just wondering what exporter are you guys using? Node Webkit or something different?

  • Any news for this effect? This is really cool and could be put to use in so many ways.

  • Oh, dangit. I guess I gotta try something else, then. Maybe bullet behavior with gravity and ricochet/bounce.

  • Bump!

  • So I'm trying to make a sort of bullet-time thingy for my game, but it seems that I can't slow physics objects down just by changing the object's time scale. I read somewhere that I had to change their stepping mode to framerate dependant, but that didn't change anything for me. Any ideas how to achieve this?

    Also gotta mention that I'm trying to slow down only certain objects, not the entire layout's timescale.

  • Let me just say this before I even play it: Holy shit.

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Hasuak

Member since 16 Jul, 2010

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