Hasuak's Recent Forum Activity

  • Holy dang! This is amazing. Just what I was looking for my project. I'll be sure to credit you for this

  • Hey, I know you're drowning in questions, but I gotta ask. Can I make a 2.5D game with this? I mean pre-rendered backgrounds with parallax scrolling all that regular C2 stuff but with 3D characters?

    Also can I make unshaded characters but tint their colors? Like when a cartoony flatshaded character goes into shadow and goes dark and tints to the colors of the shadows.

  • Are they saved as seperate files or packed along with the .exe or what? I'm just thinking how to avoid savescumming in my game, like absolutely never letting anyone revert their saves no matter what.

  • I'm sorry. Sometimes I just get super annoyed by people who can't put any effort into their posts, especially if it's about asking for help. This isn't exactly lacking knowledge of english language, it's just gibberish. Oh well.

  • Nice attitude. You sure are gonna get help like that.

  • Please, for the love of God, learn proper grammar.

    What is the question here even? what's "emm"?

  • I'm trying to make a simple platformer character with a "blob shadow", a seperate sprite that acts as the character's shadow. How should I make it to stick to the floor all the time while still following player's X coordinates?

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  • Thanks a lot, man! Great job! I'll be posting a bug report soon about this.

    EDIT: Could you explain what that "Self.isMirrored ? -1 : 1" part means?

    EDIT2: This seems to only work on static objects. My object has an attack animation, so I have to constantly change the "OriginaWidth" and that seems to mess the calculation up pretty badly causing flickering. A static number does work and kinda does what I want and should be good enough for now.

  • Yep. I'm trying to use the "Width" setting. I guess I just gotta make mirrored animations for the attacks until the bug is fixed.

  • bump for justice

  • Tried it already, doesn't work. Even if I change the magnitude to reverse it still swaps the character to non-mirrored state. The sine just moves backwards that way.

  • I'm trying to make a simple stretch effect for my character's attack. It's working just like I wanted when the character isn't mirrored, but when they're mirrored they "de-mirror" itself before playing the sine. Changing the sine magnitude from 25 to -25 while the character is mirrored doesn't work either.

    What do? I'm out of ideas.

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Hasuak

Member since 16 Jul, 2010

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