What should I take in consideration while making a large desktop game? Right now I'm working on something heavily inspired by the Valiant Hearts game, which is rather simple game gameplay-wise but has lots of animations, sound, music, scenes, events etc. Is such a game possible in C2's current state? How well does C2 support large desktop games and how optimized is it to handle large amounts of animations and events and such? And also is Web-Nodekit the best choice for a project like this?
I'm basically asking this because all I see are rather small arcade-y games coming from C2. Games that recycle lots of content and are very tight packages unlike any larger indie games made on custom engines.