Is there a way to make the 360 plugin only recognize the initial press of a button, such as the keyboard plugin's 'on key pressed' behavior? I'm running into a problem with my game's menus. For example, my pause menu. Even if I just tap the 'start' button on my 360 controller, several ticks go by in-game and as a result my pause menu flashes up on screen, then exits back to gameplay, then comes back up.
I hope this makes sense. If not, I will try to offer a better explanation.
Thanks!