zenox98's Recent Forum Activity

  • Just got the same bug:

    Just loaded the .capx and tried to preview, then .......

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    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unknown fullscreen-in-browser setting

    Condition: false

    File: DataJSON.cpp

    Line: 324

    Function: void __thiscall Exporter::ProjectToJSON(class std::basic_ostringstream<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class era::IProject *,class era::ILayout *)

    Build: release 75 (32-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    .capx HERE.

  • You would need to be a nerd like me, probably :) Sheldon Cooper is from 'The Big Bang Theory'.

  • You do seem quite close to Ashley so what you say does hold more weight :)

    To quote Sheldon Cooper:

    "With great power comes great responsibility".

    :)

  • Are you sere about that, Kyatric?

    It's just that THIS POST from Ashley says he's happy with polygonal collision as pixel perfect would be impractical. I suppose in the distant future, maybe :)

  • The Jumpthru behavior can be enabled or disabled, so you could check for the player overlapping a jumpthru platform and also check for down key being pressed and jump key, and if all 3 conditions are met then disable the jumpthru behavior. Toggle it enabled straight afterwards. That might work until Ashley can build the fall-through behavior.

  • Why do you think the character should fall down?

    That was the case in CC, but that functionality hasn't been implemented in C2 as far as I'm aware.

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  • In the Property sheet on the left, there is a check box for solid in the Groups/Attributes section.

    It seems you may have been using Construct 2, which is not quite the same :)

  • johnstiles76

    You've posted this twice now, but the number of people who can answer this are very few.

    I think you'll just have to be patient a little while.

  • TheBricktop

    Post from Ashley HERE on the same subject.

  • Edit the sprite and delete the collision mask, then click on collision mask again and close and save. Right mouse on the edited sprite and 'copy collision mask to each frame'.

    Do this for all anims.

    This will fix the falling problem but I wouldn't recommend this way of doing things. Using the animation 'tags' has always caused problems for me. It is usually better to use a dummy sprite with the platform behavior and set the position of the main sprite to this using System: always set position to object.

    Try to hunt down the platform school examples - they have lots of useful tips.

    In case you're interested, the first 5 lessons from Platform School are HERE, and part 6 can be found HERE.

  • Nice example, tulamide.

  • Without seeing the .cap. it's just guesswork, but I'd suggest checking the collision mask. Looks like it's missing.

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zenox98

Member since 30 Jun, 2010

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