zenox98's Recent Forum Activity

  • Asking for someone to convert such a complicated .cap to C2 is a bit much really, don't you think. There is quite an amount of work involved.

    If there is some aspect of the CC event system that you need help converting to C2 syntax, then you will probably get a much better response.

  • This hardly follows the bug reporting guidelines - it's huge!

    However, if you unzip the .capx using something like winzip or 7zip, then delete the 'uistate.xml' files,it should then open.

    Whatever you are doing with the (seemingly) hundreds of objects called pixels makes me think this is an incredibly badly designed engine.

    I've re-saved the .capx and put it on Dropbox, just in case:

    https://dl.dropboxusercontent.com/u/34306693/RPGfixed.capx

    Ashley

    Forgot to say, this did throw a Check error but it couldn't be given focus, so no idea what it said.

  • Tried in latest Firefox 25.01 and I.E. 11 and it shows the tiles in both.

    If, as you say, this displays correctly in the Editor, then it implies there is a problem with the exporting part.

    Have you tried not using minify?

    Also, try without png recompression.

    This may need Ashley to have a look :/

  • I also see the blocks, but it is going to be virtually impossible to diagnose a problem from just this.

    The only thing I can suggest is:

    1. Do you use any non-standard plugins?

    2. Can you re-create using some dummy sprites and a simple .capx? If so, may be worth posting in the Bugs section for Ashley.

    3. Is this using the new Tilemap?

    4. If not using Tilemap, how are you retrieving the tiles?

    5. If using arrays for tiles, are you keeping track of the indexes correctly.

    6. How you tried the debugger to see which tile (type of tile) is the problem?

    In short, it may take some deep debugging to track down what may be a very simple issue. Sometimes, there are no shortcuts :(

  • What, really? This isn't a joke?

    Seriously, is it that difficult to use a keyboard.

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  • Klaha

    As an example, Event Sheet 3 - Event No 21 has the Action 'Create Object CaballoEspectral on Layer 1 ...etc' which is the Layer with the parallax on it.

    Just set it to Layer 2 (Main).

  • This should be posted in the 'How Do I' section. Maybe ask a Mod to move this.

    Anyway, using search, I found this thread with an example of a slippery surface. Hope it helps.

    http://www.scirra.com/forum/forum_posts.asp?TID=67485&PID=427637&title=slippery-platform-collisions#427637

    Also, You are using a dummy sprite - cPlayer - and setting sPlayer (the one with the animations) to it every tick, which is good, EXCEPT you have given them both the Platform behavior, which defeats the object and stops your code from working. The sprite sPlayer should NOT have the Platform behavior, which means re-coding some events.

    As an example, Level1Events, Event number 21 checks for cPlayer on a slope, but then tries to simulate Right movement using sPlayer in Event 23. If this is set to cPlayer instead, your character slides.

    Anyway, hope this is enough for you to go on with.

  • I would suggest re-posting this in the 'How Do I' section or ask a Mod to move it for you.

    What version of C2 are you currently testing this on? Have you tried the latest beta?

    Are you using any non-standard plugins?

    Non-standard plugins would be my guess, but more info is needed.

  • How is any of what you've said different to what is already available here?

    There is already a forum for discussing devs creations, and an Arcade to showcase what they have created with comment system integrated.

    Unless you're site has a very high throughput of traffic, then I see little benefit at the moment.

  • It kind of seems logical to me. The focus is no longer on the Tilemap Property window, so reverts back to Object mode.

    If the Tilemap Property window is open, then it has focus, and it works as expected.

    Ashley will clarify when he has a chance, I'm sure.

  • Have got the Tilemap properties window set to 'Auto hide' ? That's the only way I can reproduce this issue.

  • It's a 'Tick box' on the Event strip that says Show Add Action links.

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zenox98

Member since 30 Jun, 2010

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