zenox98's Recent Forum Activity

  • So it's working for 75% of people, which would imply there is no bug in C2, so why post here?

    What is really needed is to determine what OS. browsers, GPUs the 25% are trying this on. It's more than likely that they have the problem, such as poor browser, bad GPU drivers, wrong OS, old system, etc.

  • No, i'm sorry but this is a pointless suggestion. There is already a section for plugins and just because you cannot find something doesn't justify starting another section.

    I used Google with the 'site:' qualifier and found EaseTween on the first response from the search HERE. As is noted, EaseTween has been retired and replaced .

  • Browser security limits file operations, but are available via Node-Webkit.

  • rigar

    It's back up.

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  • ChrisAlgoo

    Let me play Devil's Advocate for a moment, so please try not to take offense.

    You propose a change from the developer to the current system due to you wanting to create a particular effect? How is it of benefit to everyone else?

    IMO why can't this just be a triggered change of sprite anim? That's why we can add as many animations to a sprite as we wish.

  • Martiny's example is all you need. Just look at the code and add events for Y. You shouldn't really need to be spoon-fed this after the amount of time you've been using C2.

  • The thing about a 'cut-scene' is that they can be created at any time, even after the game has been completed, and a reference to it added later.

    The most important thing is the game.

  • It is (still!) a quirk of the engine (Ashley response) and unfortunately is stating the answer.

    The best thing is to either have a separate layer with all graphics on (or per level even) or have the instance on the Layout, offscreen, and Destroy on Start.

  • Maybe try posting a simplified .capx will help us understand better.

    One thing to remember is that form elements float above the canvas, so trying to add a layer above a form element could be the problem.

    If the layer is invisible, just have it's x-position set offscreen, and re-position when needed. That way it won't be able to interact by accident.

  • Tiled has a drop-down to increase the size of the tileset.

  • Try:

    System Every Tick

    System: Set Scroll X to scrollx + clamp(LayoutWidth /2 + floor(MySprite.X /LayoutWidth) * LayoutWidth - scrollx,0-dt*scrollSpeed,dt*scrollSpeed)

    System: Set Scroll Y to scrolly + clamp(LayoutWidth /2 + floor(MySprite.Y /LayoutWidth) * LayoutWidth - scrolly,0-dt*scrollSpeed,dt*scrollSpeed)

    Where MySprite is the character that triggers the movement and scrollSpeed is a variable that you can use to set whatever speed of transition you require.

    Is this what you mean?

  • Change the Origin Point of your bar to far left.

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zenox98

Member since 30 Jun, 2010

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