zenox98's Recent Forum Activity

  • You should still be able to tag people using the character, so to tag me for instance, you would use

  • There are numerous examples of this in both the tutorials, and the 'How Do I FAQ' sections. There are even specific examples for mario.

    In the 'How Do I' FAQ, search for 'enemy' and you'll find lots of useful stuff of enemy patrolling behavior.

  • Might be best if you read manual and maybe one of the excellent generic platformer tutorials, as they will give you the fundamentals you need.

    The angle property you refer to is on the left hand side in the property pane. Select the pacman object, then look at the property pane on the left of the screen and look down until you see the bullet behavior. The angle here needs to be set to 'no'.

  • Digitizer

    The games you link to work for me on IE11 and Firefox,.

  • jojoe

    You've posted this in the Construct Classic section.

  • Player's collision polygon is bonkers.

  • IntelXDK is not for exporting to Windows, but you're following a tutorial that is for exporting Windows app. Makes no sense.

    The blog from Ashley may help: https://www.scirra.com/blog/154/evolving-construct-2s-export-options

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  • This section is for Construct Classic.

    I recommend you post in the 'How Do I' or 'Construct 2 General' section.

  • So this is a Website issue rather than a C2 issue, and should probably be posted in the 'Website Issues' section?

  • Ribis

    Where is that link from? (as in, where on this site is that link?)

    There's a possibility it's an old redundant link.

  • Tokinsom

    Preaching to the converted, old son!

    I had such high hopes for the Tilemap. Ideally, it would have been on a par with the one from the Torque engine Unfortunately, it turned out to be a half-baked addon that is not really fit for purpose.

    New users should have the tools at their disposable straight from the off, and not have to struggle as much as they do now.

  • IMO the Tilemap object has been the biggest letdown.

    All it would need is just a few extra tweaks, and it could have been the ideal way for new and old users to create their levels. As it is, it's all but useless. After importing a tilemap sheet, it's just about impossible to see the correct tile without a magnify option. Also, as already mentioned, been able to select and move, copy etc is essential.

    I can't see any of this happening for C2, but fingers crossed that C3 comes with a built-in level editor, or at the very least, an enhanced Tilemap object.

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zenox98

Member since 30 Jun, 2010

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