zenox98's Recent Forum Activity

  • Hi everyone, i'm starting a new project on Construct 2 with the challenge to create a one button game. I was wondering if I can check if the player is holding the left mouse button and create an event as long as he do. I've seen presets for a simple click as well as a double click, but none for a holding click. Help ! Thanks beforehand

    From the Manual:

    [quote:2xh8nshg]Mouse button is down

    True if a given mouse button (left, middle or right) is currently being held down.

    Please try and read the manual before posting. It is very useful.

  • I check every post so it does create extra work when someone posts in a section that is not relevant.

    You specifically mention HTML 5 and Construct 2, which Construct Classic has nothing to do with - it is purely Direct X desktop based. The examples here are just not relevant or directly transferable to C2. The fact that a search engine points to a piece of software that was retired over 2 years ago is irrelevant.

    But I have no interest in debating this any longer.

    Any further posts here that are not relevant to CC will be deleted.

  • i was thinking in JAVA SDK, not javascript sdk, Is this possible?

    C2 has nothing to do with Java, so what is it you actually mean or are trying to do?

  • I see buttons to mark all topics inside a sub forum. But I don't see it on the board index. Is there no such thing in this forum?

    Click on 'Board Index' and scroll to bottom of page.

  • mchulet

    Please don't post in closed bug reports.

    Ashley has already stated that he has added a work-around for the latest build, which is r219.

    Please re-try with the latest build and if it still doesn't work, post a new bug report following all of the reporting requirements.

  • Hi again Little Stain! Thanks for replying me again!

    Your reply have a perfect logic, so I tried to apply it! The first part I did in the way you said, but the second one I can't understand how to make that happen in C2, in the Variables events there are nothing such as "check boolean"... am I wrong?

    This is very basic stuff, that you should know if you've read the manual and done a few tutorials.

    Have you given your player a Boolean variable?

    If so, then adding the condition LittleStain suggests should be as simple as:

    Click on Add Condition, Select Player, select 'Is Instance variable Set', and select the GotKey Boolean. Add the Door collision check as another condition, and you should then be OK to set whatever Actions you need.

  • *moved to a more appropriate section.

  • zenox98

    > Carbincopy

    > Are you sure you meant to post this in a 5 year old thread for software that is now retired, i.e. Construct Classic?

    >

    Yes as the path finding is still searched in google as 1st result and is a major issue with nodes in HTML5

    Carbincopy

    So you're saying you did post here deliberately.

    But Construct Classic has no relevance to HTML 5 so posting here is pointless, other than creating more work for mods having to check the post.

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  • Carbincopy

    Ok! My racing game scirra.com/arcade/racing-games/lamboracing-4313 uses path finding to move the AI car around the track.

    Which acts just like NODES with out writing all the points.

    On start of layout

    find path sprite 1,

    on path found move along path,

    On arrive and car is overlapping sprite 1, find path to sprite 2,

    on path found move along path,

    on arrive and car is overlapping sprite 2, find path to sprite 3,

    on path found move along path.

    on arrive and car is overlapping sprite 3, find path to sprite 1,

    on path found move along path.

    which completes the loop and the AI just keeps driving around the track.

    Are you sure you meant to post this in a 5 year old thread for software that is now retired, i.e. Construct Classic?

  • The information on filesizes and memory use has been extensively written about by Ashley in numerous posts and blogs. It takes very little effort to find them.

    A useful start would be THIS blog from Ashley.

  • So I'm making the game where you basically climb up through platforms and the higher you go the darker it gets. Once the player goes to space I could make it completely dark and use small images, but I really want the starting look really nice and to do so I need to use huge sizes like 9000x3000 which makes the game lag. Any tips ?

    Considering an image that size would use up approx. 108MB RAM I'd suggest not using something that size. Also, few GPUs would be able to render such a texture size.

    Have you tried splitting it up into smaller chunks?

  • BUMP:

    So I think that I need to make it so that when A (Left) is pressed, D(Right) cannot be pressed? Anyone knows how to disable a key while another key is going on perhaps?

    Please don't bump your own post after only 3 hours.

    The users who generally try to help come from varying timezones, so a little patience is necessary.

    It is acceptable to bump if you haven't had a response after a day or so.

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zenox98

Member since 30 Jun, 2010

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