zenox98's Recent Forum Activity

  • NiteShadow

    Care to share

    Might be useful for both CC and C2 users searching for a similar answer.

  • I am trying to make my character enter a car and drive it. When I try to enter the car my character enters but immediately exits the car. I have tried to fix this but nothing has worked yet. Could someone help?

    You really haven't provided anyway near enough information.

    To prevent pointless posting and guesswork, it is preferable to either provide screenshots of your Events or a .capx.

  • I doubt this is a bug.

    As is outlined throughout the manual with regard to Form elements, they are rendered last above the canvas, so it seems logical that when moving over it, it would be top-most element and get focus.

  • Thanks, I fixed it!

    Good to hear.

    BTW if it was a non-standard plugin, then notifying the creator might be an idea.

    If it was something else, then it may be of use to post how you fixed it, for others who may search for a similar issue in the future.

  • This is the second post suggesting a button for this - the first you deleted yesterday after no response.

    Regarding your suggestion - it is hardly a burden as it stands to click on an Icon to lock a Layer. How is saving a few seconds of such a benefit?

    As Ashley always states regarding suggestions - a good case needs to be provided with good reasoning why a new function should be added, and of what benefit it would be to the majority of users.

    Whilst your suggestion would be a nice benefit, does it justify the development time needed to implement?

    Maybe it may be already on Ashley's to do list for C3, but I can't see it being of use for C2.

  • HTML elements are the Form elements, which as the manual states:

    [quote:2523y1vb]Form controls are actual HTML elements floating above the game canvas in the HTML page. Therefore, nothing can be displayed on top of a form control, apart from other form controls.

    Form elements are Button, Slider Bar, Text, Text Box etc.

  • Well, you just have to disable the part which makes the ennemy affect the player's health. I presume it's like "on collision with player" => player health = player.health - 1 or something. You can make a boolean variable "alive" initialised on true, and when this variable is false (after the ennemy's deafeat), then the ennemy doesn't affect the health anymore. For example :

    [event]

    Ennemy : On collision with Player

    variable alive = true

    [action]

    playerHealth = playerHealth - 1

    [event]

    Ennemy : On collision with Player

    variable alive = false

    [action]

    playerHealth = playerHealth

    It's an idea, I didn't tested it, but that's how I'll try it.

    2nd Event and Action would be pointless here. You are already testing against 'alive' variable in the first Event and the Playerhealth is only decreased if 'alive' is true - no need to test for false.

  • > I'm afraid that without seeing your capx and/or events this question can not be answered..

    >

    would a link to a vid of what my game is now help

    To prevent pointless posting and guesswork, it is preferable to either provide screenshots of your Events or a .capx.

  • fathybasha

    To prevent pointless posting and guesswork, it is preferable to either provide screenshots of your Events or a .capx.

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  • Please stay on topic and be nice everyone.

    Nice work as usual, chrisbrobs

  • Gigatron

    That is a hell of a lot of cool looking effects you're hoarding there, my friend

  • orugari

    Hello,

    I would like to edit one of my tutorial but when I hit the Edit this tutorial link, it brings me back to the top page of tutorials (https://www.scirra.com/tutorials/top).

    Thank you for your attention.

    Sincerely,

    orugari.

    This is likely due to a large spam attack prior to the xmas holiday period.

    Tom was forced to disable editing/adding new tutorials until he can update the automatic spam filters, which due to the holidays, won't be until next week.

    Hopefully, they will then be back up soon after.

zenox98's avatar

zenox98

Member since 30 Jun, 2010

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