Zaaephod's Recent Forum Activity

  • Excellent, I've figured out what was going on there. It was working as intended, just not as expected

    Thanks again for all the help, I really appreciate it.

    Z

  • Very cool =D One last thing (yeah right!)

    I'm having some trouble moving events around sometimes. For example, I have an event #12, it has 4 events in it, but I need to take one out, and make it only happen based on a new condition. I can't seem to pull the event out of the group of 4, why is this?

  • Very helpful stuff =D

    I'm getting excited about this. Is there somewhere I can find out about more of the 'not-so-obvious' commands like the one you mentioned, Silent Cacophony?

    I've made some modifications to my original plan, and things are looking much better.

  • Wow, so much help! Thanks guys

    I do have one more question. Is there somewhere that has some documentation on the picture editor? I know that it's probably not the best for creating anything beyond basic images, but I do have some questions about it nonetheless.

    EDIT: I'm also looking for some information on how to detect things within a circle around an object, and how to find the nearest kind of 'whatever' object.

    Thanks,

    Z

  • Newt, I have not tried families. I'm not familiar (no pun intended) with them yet.

    Tube, your example works perfectly, though it's more complex than I expected it would have to be. If only RTS would return what object or location it had arrived at, this could be much simpler, I expect. Ahh well, I'll work with this. Thank you for your help

    EDIT: Well, maybe not that much simpler, I guess. All it would eliminate would be the destination variables, and the RTS returned variables would still have to be part of a condition anyway. A couple lines shorter, but not such a big deal.

    Z

  • Hello,

    Still fairly new to all this, but I finally attempted something more than just a test to see how stuff works. (well, I guess I did make a very simple breakout game too..)

    I wanted to make a starcraft style resource harvesting cycle, but wasn't able to overcome one problem.

    I had a mine, a carrier, and a main building. It started by sending the carrier by RTS to the mine. Once the 'arrived at location" event happened, the carrier's resource variable would increment by one, and the mine's variable would decrease by one. This all worked fine.

    The problem came in when I tried to send the carrier back to the main building. Since the 'arrived at location' event isn't indexed or specific to a particular object, I have no way of knowing *which* object the carrier was standing by, so it kept triggering both the 'pickup' and 'dropoff' code.

    I tried several ways of using variables to try to keep track of where the carrier had been sent, and not allowing it to begin movement back to where it was already standing. I also tried using a condition depending on whether or not the carrier was actually carrying something.

    I tried using collision to tell which object the carrier had arrived at, but it doesn't appear that works during RTS movements, and my attempts to create a collision detection box wasn't helping either.

    None of this worked out, and I feel that I'm making it far more difficult than it needs to be.

    I don't have the cap file anymore, as I had other ideas to try, and in the end, nothing worked.

    How would you approach this ?

    Thanks,

    Z

  • Hello,

    After reading a bunch, and watching many videos, I decided to go for a break-out style game. I've been having problems with the ball behavior. After more reading, I decided to try out the Busta ball tutorial. The ball in the tutorial bounces fine off the paddle and sides of the play area, but does not bounce off the bricks themselves. The ball just destroys the brick, and keeps going. I've checked the event sheets, and the code is definitely in there to bounce.

    This is a different problem than I was having with my own game. I made the ball, then made the paddle and the bricks solids. When the ball touches either the paddle or the bricks, it instantly jumps to the other side of the brick, flip-flopping from one side of the brick to the other.

    I'm running the current release, 99.62, and I've also tried in 99.85.

    Kind of at a loss here.

    Thanks,

    Z

  • I'm pretty new to Construct, though I've done a lot of coding. Very little in Python though.

    I did get these tutorials working, but I have a question.

    In order to get them working, I had to export the server program to an EXE before I could run a client on the same computer. Construct says that I already have a preview running, and I need to close it first if I try to run both otherwise.

    Is there a way around this, or is this the intended usage of the server program?

    Thanks

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  • Thanks very much !

  • Hello

    Construct looks very interesting to me, but multiplayer would be a must. I know construct doesn't support it directly, but I've read about it here:

    That post says I need construct version .99.84 or later. Where can I download this version? I presume it's a beta version, since the current release is .99.62.

    Thanks !

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Zaaephod

Member since 21 Jun, 2010

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