ShadF's Recent Forum Activity

  • World Scale is not available in the event sheet editor. I cannot change these values at runtime

    When my character dies, time slows down and then stops. It takes less than 1 second so when my character dies, I "Always (every tick)" set velocity to (0,0) and angular velocity to 0. It is not smooth but it will be ok until a timedelta based physics behavior.

  • Hello,

    I'm using the physics behavior in my game and I set up a time scaling effect. Unfortunately time scaling does not affect the physics behavior. When everything slows down then stop, some sprites keep falling at the same speed for instance.

    I tried to reset the world gravity every tick with a multiple of timedelta. It worked but as I expected not the way I would have wanted it to . It did not slow down, the gravity simply disapeared.

    How should I make the physics behavior respect my time scaling

  • FPS 59

    Particles 606

    EDIT : Laptop too.

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  • Project Osmose :

  • * A new and powerful bone editor.

    * Subfolders (for objects, layouts, etc)

    * A better object bar (it's difficult to manage too many objects)

    * Ability to open a detailed window to set up each behavior, effect, attribute. In other words an extended properties bar.

    * A fully translatable Construct

    * Construct 2 should not let us to make 3d games (don't hit me)

    * A way to change controls during game (variables for keys and buttons)

    * Something clearer in the event editor to manage all those "pick", "don't pick" things

    * Collision groups (an object could be in more than one group, to collide, two objects would need to be in the same group)

    * Groups of layers (in order to allow us to apply effects on more than one layer)

  • In my opinion, now you should concentrate on how to detail, how to improve the graphical aspect (maybe perlin noise is not that "eye candy", for instance some rock sprites randomly set up on the planets may look better), how to enable the player to interact with planets, etc...

    I don't think you should set up a story mode, it has to be an endless exploration. Do you know the web game "Alphabounce" ? Your work made me think about it.

    Great work !

  • Hello,

    Did you notice ? "Get period" (using the sine behavior) returns a multiple of the frequency (factor 10^5). Get period = 10^5 * (1/real period)

    This is no longer the value set in the behavior properties. Shouldn't it be called frequency ?

  • (Et bien voil� je ne suis pas le seul fran�ais )

    This is very useful but something is bothering me : is there a way to prevent the user from tampering the INI file ? A cheater can change the weight for instance to have more objects.

  • Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    No problem. I didn't feel anything wrong about the speed of the video. It's as clear as your other tutorials.

    Now I'll have to practice

  • For some reason when I create a box and add a platform behavior to it then try to launch the game I get a run-time error but if I delete the box and then relaunch it works fine. Hmm maybe its just my funky computer?

    Same issue. This is not your funky computer

  • I'm sorry to bring back such an old topic but I'm interested in the way you made these graphics (seen on the wiki) and the search engine brought me here )

    Unfortunately I cannot download the video on fileshack :

    http://www.fileshack.us/get_file.php?id=169195&file=brushstyle.rar

    If possible, could you upload it again or explain how you managed to do it

  • Maybe you should turn off your computer and start with a blank piece of paper. First, write at the center a specific aspect of your game. Then connect to it what is needed to accomplish it. Fill your diagram until your work is shown as a list of basic tasks and you will be able to judge if there are too many tasks, if it is possible, etc...

    It will also enhance your organisation, your efficiency.

    (Sorry for my English)

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ShadF

Member since 20 Jun, 2010

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