Phobos002's Recent Forum Activity

  • Aha! I managed to get the game on itch.io! http://bit.ly/1i8Nnx8

    It's up for $3.00, but demos are available for those who want to try it.

    Should I make a new thread for this, or should I modify the OP?

  • Wait, is itch.io related to clay.io? And if so, is there a chance this can be compatible with it? I'd love to use the leaderboards :)

  • Ah, thank you! I hope you have fun ^^ (All stages are unlocked for now for testing purposes. In the full release, you'll have to play in progression of the stages.)

    Also, I was thinking of different names earlier and I couldn't think of anything that fit as well as the current one. If any publishers complain, I can negotiate an '�n-store title' so everything will be groovy :3

  • I'm aware of this. I might change the name at some point, but I wouldn't know what that would be. I'll have to think about it...

    Unless you have any good ideas? :3

  • Hello again! It is with high spirits that I announce my near-completion of my dodge-em-up, 'ROCKETS F*CKING EVERYWHERE' (The title isn't censored in the game, but I know the site doesn't like me swearing, soooo...)

    The goal of the game is to dodge rockets and get a high score. This stunning and innovative gameplay spans over five stages, each with it's own chiptune-ish music track by Pitfall.

    My plan is to either ask Ashley if it could be put on the scirra store ala 'Super Ubi Land', or try to self-publish it myself until I get enough money to afford a Greenlight submission. (I plan to sell it for, like, $3 or so. Pitfall and I have an agreement on how we will split the profit.)

    For right now though, I think the game needs to go through one more testing phase to see if it works on others machines, try to figure out possible minimum/recommended system requirements, and hear/read what you guys think about the game or ideas of how I should handle selling it.

    The version I am putting up has all stages unlocked. This is so people will be able to try out each state, but they will be relocked on the final release.

    You can find a download for your OS (Windows, OSX, Or Linux) here

    Let me know what you guys think. Thank you, and have fun! ;)

    [Video of old version. I'll make a trailer at some point:]

    [TUBE]http://www.youtube.com/watch?v=opE3FO4PBFM[/TUBE]

  • KaMiZoTo, gillenew, ThunderZ, Windwalker Thanks! I did make it with C2 (Why else would it be here then?)

    The thread was made BTW! You can see it here! :P

  • <img src="https://dl.dropboxusercontent.com/u/21499454/screenshots/RFE/logo3_halved.png" border="0">

    ROCKETS <img src="smileys/smiley35.gif" border="0" align="middle"> EVERYWHERE (No point in censoring after the- oh, fine then.) is a game originally created for a GameJolt competition. Since then, I've rebuilt it from scratch and have added many new features and optimizations. This isn't finished, but it's getting there. I have ambitions on selling this online and start making money from the games I love to make (Steam maybe?). The music was created by Graham 'Pitfall' Baker and I plan to share 30-40% of the money we receive with him. :)

    [TUBE]opE3FO4PBFM[/TUBE]

    You can get what I have finished of the game on GameJolt or IndieDB. You can also view the games Steam Concept Page!

    What I would REALLY REALLY REAAAALLLLYYY appreciate would be if you were to give feedback, or suggestions on what I could fix or change. You could also share with your friends and ask them to share their opinion (I seriously want to make sure this is as awesome as it can be.)

    Thanks, and have fun! ;)

  • Here is a video I made for the Steam Concept page of my game "ROCKETS F*CKING EVERYWHERE":

    [TUBE]opE3FO4PBFM[/TUBE]

    Here is the Steam Concept Page!

    If I didn't make a thread for this already, I'll make one soon. :P

  • Hello! For my Ludum Dare Entry I made a game where you had to complete levels in a platformer in under ten seconds/without dying or else you had a chance of being shot in the face and losing progress.

    To do the TV effect I made all the layers except the Game layer have no parallax rate. This is annoying from a design perspective, because to change levels I have to change layouts, which can mess up the gun at the top of the screen. Also, if I wanted to change an effect on a certain layout, I would have to go through each layout and add the effect. Grumble grumble.

    I know there was a "Layout" plugin in CC that worked for the most part, and I was wondering if such a plugin would be possible in C2? It would make things a lot easier and open a lot of opportunities for mechanics for other developers. If it isn't then I guess I'm going to have to bite the bullet and find a more reliable method of level creation, or find a way to mimic that behavior.

    Thanks again! <img src="smileys/smiley2.gif" border="0" align="middle">

  • Nothing's generated, all the files are hand-written. You can copy-paste an existing effect and just tweak the files to make new ones, e.g. changing the name and id and changing the shader code.

    The shader language is WebGL's shading language. This is slightly different variant of GLSL that you traditionally get on desktop - it's based on GLSL ES, which is the mobile variant, plus the fact it's run in a browser and is often re-compiled behind the scenes for security reasons. This means desktop GLSL basically never copy-pastes and works - you'll need to carefully port it based on the limitations of WebGL shaders.

    Ah, thank you. I was originally trying to see if I could get shurcooL's Motion Blur Demo (WebGL based, but I had thought GLSL was used in WebGL. Silly me ^^') to work in Construct. I wasn't gonna use it without permission, but I wanted to see how well it would work in-game. He wrote two separate scripts (One for fragment shading, one for vertex shading.), so I have no idea how I would get those two to work together, even though I don't know how to use the language anyways...

    I'll certainty look into the language a bit more and see what kind of neat things I can create on my own, though. Thanks again!

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  • Hello! I was curious if there is some kind of guide to creating effects for Construct? I've been really curious in learning GLSL to do this, but I looked in the effects folder and it looks like there are XML files that look like they were generated in a way ("Don't change the id, change the name instead"), although I could be mistaken. If I am mistaken, then this is really confusing.

    I've also tried copying a certain effect that wasn't built for C2 and changing the XML manually to fit it, but when I applied it in C2 I get all sorts of errors...

    Any tips or guides to lead me in the right direction is severely appreciated. Thank you :)

  • The CWeapons variable is what dictates what weapon in the array you have, so yes.

    If you're talking about picking up weapons on the floor, it loops through the array until it finds an empty slot to use and puts the info in there.

    I haven't implemented dropping weapons yet, but I would do it by creating the weapon pickup object with variables storing what array values it had, and clear the values in the array it used with '0'.

    Hope this helps

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Phobos002

Member since 7 Jun, 2010

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