Phobos002's Recent Forum Activity

  • thats cool man, shame that people rarely comment on peoples games here...

    do you have any begginner tips for fl studio? see i need to make a song right now too : D

    i guess ima gonna use sound fonts, but making a melody.....damn

    Im getting into FL Studio as well. Those are some very beginner songs there.

    But if all fails, I have a friend that makes AWESOME music that I can use for my games and such.

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  • I dled the cap. The problem is that it is constantly trying to switch animation frames while both are playing at the same time. Construct doesn't blend animations at all.

    A way to solve this is to have two sprites, one for legs, and one for the upper body. The legs will run on different animations as will the upper body. To have these connected, put the hotspot on the bottom of the upper body sprite and the top of the legs sprite. Then do:

    [ul]	[li]>Always (every tick)[/li]
    [/ul]    +Set "player chest" position to object "player legs".[/code:3ssu2w7l]
    
    That should work.
  • Bump, sorry.

  • I use clear-type rendering for my text. But if you are looking for sprite-ish fonts, then you should use a font like System or use the sprite font plug-in.

  • I would like to add another solution if you dont mind.

    Another way to do this is to use "Object is overlapping at offset" condition. So if you are overlapping the sprite at, lets say, 50 pixels away, it would run some actions.

    Yet another would be the expression: "distance(x1,y1,x2,y2)", which calculates the amount of pixels away you are from that object. Its very neat and useful!

    I know your problem is solved, but I want to feel like I'm helping the community.

  • UPDATED AGAIN.

    [quote:3dl7vqce][v0.33a Forums Alpha]

    -[FIXED] I misspelled 'right' in readme.txt (Double Whoops!)

    -[FIXED] Powerups dont spawn outside the layout.

    -[FIXED] Bullets can now be seen better.

    -[FIXED] Bullet Hit Particles spawn where the bullet hit and not where the zombie is.

    -[CHANGED] Shotgun now fires 8 bullets instead of 5.

    -[ADDED] Nodegraph for future Enemy Navigation (Not a finished feature) and better Powerup spawning.

    -[ADDED] New Main Menu

    Download: http://dl.dropbox.com/u/21499454/Games/YAZSv033a.zip

  • making linear map like in L4D could be somthing really fun to play.

    I was thinking more of a wave system on 3 different levels, with different types of enemies.

  • UPDATED: v0.32a

    [quote:3cthvxob][v0.32a Forums Alpha]

    -[FIXED] Wrong version number in readme.txt (Whoops!)

    -[CHANGED] Shotgun now gives 15 shells.

    -[CHANGED] Made powerup lights bigger.

    -[CHANGED] Made Layout larger.

    -[ADDED] Cool Camera with no custom plugins.

    Todo List:

    -[MAJOR] Easy Restart Function after death.

    -[MEDIUM] Display Scores on Main Menu.

    -[MEDIUM] Make screen shake when shooting

    -[MEDIUM] Logos for HUD

    -[MINIMAL] Machine gun Sound

    -[MINIMAL] MOAR DEATHMSG's

    -[UNDECIDED] Different zombies clothes upon generation

    -[UNDECIDED] On-The-Fly upgrade system

    Download: http://dl.dropbox.com/u/21499454/Games/YAZS032a.zip

  • I don't know if this was the fix you were hoping for, but I changed it to spawn on Layer 1 (where Player is set) and it worked fine.

    I'm still new to Construct, but I think you're telling it to spawn on Layer 3 and since it can't find Player there, it's just spawning in random areas of the layer. You can move around and the spawn point changes with you.

    Ugh, I was trying to make the bullets brighter by putting it on the Lightmap layer, but it didn't work, and I forgot to put it back. :

    Thanks!

  • I am having some problems with image points.

    I am making a zombie shooter that makes fun of zombie shooters in general, and it will have a funny campaign mode where the game will be 'leaked' and have all of the terror of the internet swarm in and n00b up the place, and alongside it will be multiple jokes, along with some inside jokes and some somewhat-inside jokes for my friends.

    The problem is that I made a larger layout, because larger layouts are the thing these days, and I noticed the bullet spawned when shot is near the bottom right of the screen. This does not happen inside the 031a.exe but in the cap where I was working on it. I have NO idea where to start, so if you guys could help me, that would be great!

    http://dl.dropbox.com/u/21499454/Games/ ... le032a.zip

    And, no, Enable Scripting is not on this time, Rojohound...

    EDIT: The layout name is "Larger Map". Click "Run LAyout" while you are on it to get my problem. Just wanted to say that just in case.

  • Python

    - [Fix] The runtime will no longer crash if "Enable scripting" is checked and python scripts aren't used. (Rojohound)

    I think I have had the most problems with that. I would try to make a Python script, give up, then forget to disable that. Then complain that my game isn't working, and then Rojohound would come in and be all like "Hey, Enable Scripting is on, again. Turn it off now." and I would be all like "omg srry!!!!"

    Awesome release!

    EDIT: I think Ill wait until the stable release, however...

  • UPDATED.

    [quote:1jl8a9bb]CHANGELOG

    [v0.31a Forums Alpha]

    -[CHANGED] Zombies being hard to see due to fog object. Fog is more transparent.

    -[CHANGED] Spawn rates for each difficulty doubled.

    -[CHANGED] Zombies deal damage based on Zombie Power. I.e. ZP = 5 then Damage = 5

    -[CHANGED] Weapons deal more damage.

    -[FIXED] Game Over saying Demented was unlocked when it really wasn't. No indicator ATM.

    -[FIXED] Pistol has working firerate

    -[ADDED] Best scores recorded in profile.dat

    -[ADDED] readme.txt

    Todo List:

    -[MAJOR] Easy Restart Function after death.

    -[MEDIUM] Display Scores on Main Menu.

    -[MEDIUM] Logos for HUD

    -[MINIMAL] Machine gun Sound

    -[MINIMAL] MOAR DEATHMSG's

    -[UNDECIDED] Different zombies clothes upon generation

    -[UNDECIDED] On-The-Fly upgrade system

    Download: http://dl.dropbox.com/u/21499454/Games/YAZSv031a.zip

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Phobos002

Member since 7 Jun, 2010

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