Tokinsom's Recent Forum Activity

  • The running cycle looks like that of a wolf's or something similar. I imagine a boar running at full speed would look quick and goofy due to it's massive body and tiny legs...more like a trot I suppose. I think the snout could be fixed by flipping the end (nose) upwards a bit like in the pictures. Also yours looks pretty slim in comparison. Aside from that it looks pretty good :)

  • AnD4D PM'ed. Sorry for waiting so long :\

  • Not sure if it'll fix it but you might want to add "Is NOT pressing left" to the first event and "Is NOT pressing right" in the second.

  • Colored outline (maybe with thickness parameter) could be useful.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That is a damn shame. Seems it will still be a while before we can fully use external files, if ever :\</p>

  • Yeah in my opinion the new changes are absolutely terrible. Giant goofy headers, ugly bright/minty teal color, little contrast, public restroom toilet paper texture, purple text for unread threads, too much space at the bottom. The old layout was just fine! Click "Log In" after browsing the forums for a bit - that looks like the new layout!

  • If your array must be 8192x8192 you might consider using other data storage such as .INIs or Hashtables so that empty cells are not accounted for.

  • Everything Arima said.

  • As I said in the TigSource Forums I love this game!

    PD: Are you appointing to mobile devices?

    We're planning on it, but developing mobile games in C2 still isn't really an option from my experience. If anything we will release a desktop version and then see what we can do about getting it on mobile devices, but there will probably be some big differences.

  • Added a video to the original post. Please keep in mind this engine is like 4 days in development :P

  • Oh. Sorry!

    No, it's just a cosmetic thing as far as I'm concerned.

  • Ugliness is irrelevant, what's happening here should not physically be possible. At 2x resolution, 1 in-game pixel should be presented as 4 actual pixels, and those 4 pixels should move as one. That's not what's happening in C2 - it's basically re-drawing the image at a higher resolution! This means that anything being scaled or rotated has a different pixel ratio than anything that isn't. So by itself it looks pretty good..but in-game it's very similar to sprite clashing.

Tokinsom's avatar

Tokinsom

Member since 6 Jun, 2010

Twitter
Tokinsom has 12 followers

Connect with Tokinsom

Trophy Case

  • 15-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

21/44
How to earn trophies